NWNWiki
NWNWiki
3,718
pages
(Emporered not maximized, stonehold also can be empowered whitout change, lowercasing)
(→‎Custom content notes: more detail on how to enable)
 
(22 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[Image:Ife_empower.gif|right|Empower Spell]]
+
[[Image:Ife_empower.gif|right|Empower spell]]
 
[[Image:Gui_empower.png|right|Empowered indicator]]
 
[[Image:Gui_empower.png|right|Empowered indicator]]
  +
{{feat
'''Type of feat''': [[Metamagic]]
 
  +
|type=metamagic
 
|prereq=ability to cast 2nd-level [[spell]]s
  +
|desc=All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered [[magic missile]] deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell [[duration]].
 
|use=An empowered spell occupies a [[spell slot]] two levels higher than normal. [[Saving throw]]s and opposed rolls, such as those made when [[dispel magic]] is cast, are not affected.
  +
|bonus1=wizard
  +
}}
   
 
==Notes==
'''Prerequisite''': Cast 2nd-level [[spell]]s
 
   
'''Specifics''': All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered [[magic missile]] deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell [[duration]].
+
*Empowerment takes place after rolls are modified by non-variable effects. For example, an empowered [[ray of frost]] does (1[[d4]] + 1) × 1.5 damage. That is, rolling a 3 gives (3+1)×1.5 = 6 damage, not 3×1.5 = 4.5, truncated to 4, plus 1 for 5 damage.
  +
** Spells added in the [[expansion pack]]s will typically have empower take place before being modified by the non-variable.
 
  +
*"Variable" numeric effects means numbers that are not known before the spell is cast. That is, it means the result of [[dice roll]]s, not numbers based on the caster level.
'''Use''': An empowered spell occupies a [[spell slot]] two levels higher than normal. [[Saving throw]]s and opposed rolls, such as those made when [[dispel magic]] is cast, are not affected.
 
  +
*The "opposed rolls" not affected by this feat (in addition to the already-mentioned [[dispel]] checks) include [[touch attack]] rolls, special attack rolls (e.g. [[Bigby's forceful hand]]), [[skill check]]s, [[spell resistance]] rolls, and [[opposed check]]s.
 
  +
*Rolls made only indirectly as a result of a spell — such as rolls resulting from a spell's effect but being directly caused by an attack — are not affected by this feat. This includes the chance for an attacker to miss due to [[concealment]], damage inflicted by a [[polymorph]]ed creature, bonus damage from an item property (c.f. [[darkfire]]), and damage inflicted by a damage shield (i.e. [[death armor]], [[elemental shield]], or [[Mestil's acid sheath]]).
==Notes==
 
  +
*The following are the spells that possess variable numeric effects not excluded by the above considerations (including the provision that this feat does not affect durations) but that cannot be empowered with this feat. This list excludes level 8 and 9 spells, as those cannot be empowered due to the lack of spell slots above level 9.
*[[Shifter]] shapes that can cast spells can cast those spells metamagicked if you [[quickslot]] them.
 
*This feat only empowers the result of [[dice roll]]s, it does not empower level-dependent effects.
 
*Fixed values that are added to dice results (for example, the +1 added to the 1d4 damage from [[ray of frost]]) are multiplied with the dice results (so if ray of frost's 1d4 resulted in 3, the result would be 3+1 = 4 which empowered becomes 6, rather than 3 empowered becomes 4 +1 = 5).
 
*Some events involving variable, numeric effects can be generated by spells and not affected by this feat, these include [[bigby's forceful hand| bull rushes]], [[concealment]] checks, [[dispel]] checks, [[bigby's crushing hand| grapples]], polymorphed weapon damage dice, [[saving throw]]s, [[skill check]]s, [[spell resistance]] rolls, [[opposed check| strength checks]], and the generation of stats for [[summon| summoned creatures]].
 
*The following spells possess random effects but cannot be empowered with this feat. Note that spells above a certain level cannot have this feat applied to them.
 
**[[Bless weapon]]
 
**[[Cloud of bewilderment]]
 
**[[Confusion]]
 
**[[Contagion]]
 
 
**[[Creeping doom]]
 
**[[Creeping doom]]
**[[Darkfire]]
 
**[[Death armor]]
 
 
**[[Destruction]]
 
**[[Destruction]]
**[[Elemental shield]]
 
**[[Flame weapon]]
 
**[[Ghoul touch]]
 
 
**[[Harm]]
 
**[[Harm]]
**[[Heal]]
+
**[[Heal (spell)|Heal]]
**[[Mestil's acid sheath]]
+
**[[Poison (spell)|Poison]]
**[[Mind fog]]
 
**[[Poison]]
 
**[[Power word, stun]]
 
**[[Prismatic spray]]
 
**[[Scare]]
 
 
**[[Shades]]
 
**[[Shades]]
 
**[[Shadow conjuration]]
 
**[[Shadow conjuration]]
Line 39: Line 27:
 
**[[Sound burst]]
 
**[[Sound burst]]
 
**[[Spike growth]]
 
**[[Spike growth]]
 
**[[Sunbeam]]
 
*The following spells can be affected by this feat, but with no obvious results.
+
*The following spells can have their variable durations empowered, despite durations normally not being affected by this feat.
 
**[[Color spray]]
 
**[[Stonehold]]
  +
*The following spells can be cast with this feat but with no change to the spell.
 
**[[Shelgarn's persistent blade]]
 
**[[Shelgarn's persistent blade]]
  +
**[[Tasha's hideous laughter]]
**[[Stonehold]]
 
  +
**[[Wounding whispers]]
   
 
==Builder notes==
 
==Builder notes==
'''Item feat''': No, But it can be added with custom content.
+
'''Item feat:''' No, but it can be added with custom content.
   
 
==Custom content notes==
 
==Custom content notes==
'''Removable''': Yes
+
'''Removable:''' yes
   
'''Reusable''': Yes
+
'''Reusable:''' yes
   
'''Script''': Hardcoded
+
'''Script:''' hardcoded
   
 
*This feat can be added to [[iprp_feats.2da]] and work as an item feat, but note that [[wizard]]s and [[divine]] spellcasters will only need to have the item equipped while preparing their [[spellbook]]s and not during [[rest]]ing or spellcasting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as an item feat.
 
*This feat can be added to [[iprp_feats.2da]] and work as an item feat, but note that [[wizard]]s and [[divine]] spellcasters will only need to have the item equipped while preparing their [[spellbook]]s and not during [[rest]]ing or spellcasting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as an item feat.
  +
* Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of <code>[[spells.2da]]</code>. Empower spell is the first bit of this bitfield.
*Custom spells should have [[script]] support for this feat.
 
  +
* Whether or not casting a spell with this feat impacts the results depends on the spell's [[script]]. The key scripting command is <code>[[GetMetaMagicFeat]]</code>.
 
[[Category:Feats]]
 
[[Category:Magical Concepts]]
 
[[Category:Metamagic Feats]]
 
[[Category:Wizard Bonus Feats]]
 
[[Category:Pre-Epic Feats]]
 

Latest revision as of 04:25, 24 July 2019

Empower spell
Empowered indicator

Type of feat: metamagic (general feat)
Prerequisite: ability to cast 2nd-level spells

Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.

Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected.

Notes[]

Builder notes[]

Item feat: No, but it can be added with custom content.

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da and work as an item feat, but note that wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or spellcasting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
  • Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of spells.2da. Empower spell is the first bit of this bitfield.
  • Whether or not casting a spell with this feat impacts the results depends on the spell's script. The key scripting command is GetMetaMagicFeat.