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Empower Spell

Type of Feat: Metamagic

Prerequisite: Cast 2nd-level spells

Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered Magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.

Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected.

Notes

  • Shifter shapes that can cast spells can cast those spells metamagicked if you quickslot them.

Builder Notes

Item Feat: No, But it can be added with CC

Custom Content Notes

Removable: Yes

Reusable: Yes

Script: Hardcoded

  • This feat can be added to iprp_feats.2da and work, but note that the spellcaster will only need to have the item equipt when he pick the Empower spells in his spell book. he doesn't need to have it equipped while resting or casting the spell. Added Empower spells will not go away if the item is unequiped. if you intend to use this as a item feat you should make a spellhook that varifies that the caster has the feat.
  • Custom Spells must have scripting support for supporting this feat.
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