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Empower Spell

Type of Feat: Metamagic

Prerequisite: Cast 2nd-level spells

Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered Magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.

Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected.

Notes

  • Shifter shapes that can cast spells can cast those spells metamagicked if you quickslot them.

Builder Notes

Item Feat: No, But it can be added with Custom Content

Custom Content Notes

Removable: Yes

Reusable: Yes

Script: Hardcoded

  • This feat can be added to iprp_feats.2da and work as a item feat. but note that wizard and divine spellcasters will only need to have the item equiped while preparing his/hers spell book. and not during resting or spellcasting. Use Spellhooking to varify that the caster has the Feat if you intend to use it as a item feat.
  • Custom Spell should have script support for this feat
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