Type of Feat: Metamagic
Prerequisite: Cast 2nd-level spells
Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered Magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.
Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected.
Notes
- Shifter shapes that can cast spells can cast those spells metamagicked if you quickslot them.
Builder Notes
Item Feat: No, But it can be added with Custom Content
Custom Content Notes
Removable: Yes
Reusable: Yes
Script: Hardcoded
- This feat can be added to iprp_feats.2da and work as a item feat. but note that wizard and divine spellcasters will only need to have the item equiped while preparing his/hers spell book. and not during resting or spellcasting. Use Spellhooking to varify that the caster has the Feat if you intend to use it as a item feat.
- Custom Spell should have script support for this feat