- This article is about the effect; for the spell, see Entangle (spell).
Entangled creatures are unable to move and are considered flatfooted. Entangled creatures receive a -2 penalty on all attack rolls and sets there dexterity to 3. An entangled character who attempts to cast a spell or make use of a spell-like ability must make a concentration check (DC 15) or the attempt will fail.
While entangled, a creature's modified dexterity score is overridden to 3 and is unchangeable. The creature's dexterity modifier becomes (-4).