This article is about the effect; for the spell, see Entangle (spell).

Entangled creatures are unable to move and are considered flatfooted. Entangled creatures receive a -2 penalty on all attack rolls and sets there dexterity to 3. An entangled character who attempts to cast a spell or make use of a spell-like ability must make a concentration check (DC 15) or the attempt will fail.

While entangled, a creature's modified dexterity score is overridden to 3 and is unchangeable. The creature's dexterity modifier becomes (-4).

This effect is easier to dispel than most, as its creator's level is zero in the dispel check.

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