Type of feat: general (available every three level-ups)
Prerequisite: intelligence 13+
Required for: improved expertise, whirlwind attack, improved whirlwind attack, weapon master

Specifics: A character with this feat can make defensive attacks, gaining a +5 bonus to AC but receiving a -5 penalty to attack rolls.

Use: combat mode


  • Added in the expansion packs.
  • By default, NWN allows spellcasting while using expertise. However, BioWare included a switch to disable it via scripting using spellhooking.
    • Under the default behavior, this can be a useful feat for casters who do not make attacks, as they will gain the AC benefit at effectively no cost.
  • This is an often overlooked feat, but it can be incredibly useful to fighters facing very damaging enemies (or several annoying enemies).
  • This combat mode cannot be used while wielding a ranged weapon.