NWNWiki
NWNWiki
3,718
pages
(→‎Notes: Capitalisation)
(→‎Custom content notes: more detail on how to enable)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[Image:Ife_extend.gif|right|Extend spell]]
 
[[Image:Ife_extend.gif|right|Extend spell]]
 
[[Image:Gui_extend.png|right|Extended indicator]]
 
[[Image:Gui_extend.png|right|Extended indicator]]
  +
{{feat
'''Type of feat''': [[Metamagic]]
 
  +
|type=metamagic
 
'''Prerequisite''': Cast 1st-level [[spell]]s
+
|prereq=ability to cast 1st level spells
 
|desc=Extended spells have their [[duration]] doubled, lasting twice as long as normal.
 
 
|use=An extended spell occupies a [[spell slot]] one level higher than normal. Spells with a duration of instantaneous or permanent are not affected.
'''Specifics''': Extended spells have their [[duration]] doubled, lasting twice as long as normal.
 
  +
|bonus1=wizard
 
  +
}}
'''Use''': An extended spell occupies a [[spell slot]] one level higher than normal. Spells with a duration of instantaneous or permanent are not affected.
 
   
 
==Notes==
 
==Notes==
*The following spells possess temporary effects but cannot be extended with this feat. Note that spells above a certain level cannot have this feat applied to them.
+
*The following spells have a duration other than "instantaneous" or "permanent", yet cannot be extended with this feat. This list excludes level 9 spells, as those cannot be extended due to the lack of spell slots above level 9.
 
**[[Enervation]]
 
**[[Greater shadow conjuration]]
  +
**[[Melf's acid arrow]]
 
**[[Shades]]
  +
**[[Shadow conjuration]]
 
**[[Shelgarn's persistent blade]]
 
**[[Sunbeam]]
 
**[[True strike]]
  +
*The following spells have a duration of "instantaneous", yet still produce effects with a duration. In other words, these spells are not affected by this feat, even though it may seem to some that they should be extendable. (Again, level 9 spells excluded.)
 
**[[Balagarn's iron horn]]
 
**[[Balagarn's iron horn]]
**[[Color spray| Colour spray]]
+
**[[Color spray]]
**[[Enervation]]
 
 
**[[Gedlee's electric loop]]
 
**[[Gedlee's electric loop]]
 
**[[Great thunderclap]]
 
**[[Great thunderclap]]
 
**[[Greater spell breach]]
 
**[[Gust of wind]]
 
**[[Gust of wind]]
 
**[[Hammer of the gods]]
 
**[[Hammer of the gods]]
 
**[[Horizikaul's boom]]
 
**[[Horizikaul's boom]]
**[[Melf's acid arrow]]
+
**[[Lesser spell breach]]
 
**[[Nature's balance]]
 
**[[Nature's balance]]
**[[Poison]]
+
**[[Poison (spell)|Poison]]
 
**[[Power word, stun]]
 
**[[Power word, stun]]
 
**[[Prismatic spray]]
 
**[[Prismatic spray]]
 
**[[Quillfire]]
 
**[[Quillfire]]
**[[Shades]]
 
**[[Shadow conjuration]]
 
**[[Greater shadow conjuration| Shadow conjuration, greater]]
 
**[[Shelgarn's persistent blade]]
 
 
**[[Sound burst]]
 
**[[Sound burst]]
**[[Greater spell breach| Spell breach, greater]]
 
**[[Lesser spell breach| Spell breach, lesser]]
 
**[[Sunbeam]]
 
**[[True strike]]
 
 
**[[Vampiric touch]]
 
**[[Vampiric touch]]
 
**[[Word of faith]]
 
**[[Word of faith]]
*The following spells can be affected by this feat, but with no obvious results.
+
*The following spells can be cast with this feat, but with no change to the spell.
 
**[[Find traps]]
 
**[[Find traps]]
**[[Greater restoration|Restoration, greater]]
 
 
**[[Stone to flesh]]
 
**[[Stone to flesh]]
  +
**[[Vine mine]]
   
 
==Builder notes==
 
==Builder notes==
'''Item feat''': No, but it can be added with custom content.
+
'''Item feat:''' No, but it can be added with custom content.
   
 
==Custom content notes==
 
==Custom content notes==
'''Removable''': Yes
+
'''Removable:''' yes
 
'''Reusable''': Yes
 
   
'''Script''': Hardcoded
+
'''Reusable:''' yes
   
  +
'''Script:''' hardcoded
*This feat can be added to [[iprp_feats.2da]] and work as an item feat, but note that [[wizard]]s and [[divine]] spellcasters will only need to have the item equipped while preparing their [[spellbook]]s and not during [[rest]]ing or spellcasting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as an item feat.
 
*Custom spells should have [[script]] support for this feat.
 
   
 
*This feat can be added to [[iprp_feats.2da]] and works as an item feat, but note that [[wizard]]s and [[divine]] spellcasters will only need to have the item equipped while preparing their [[spellbook]]s and not during [[rest]]ing or spellcasting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as an item feat.
[[Category:Feats]]
 
  +
* Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of <code>[[spells.2da]]</code>. Extend spell is the second bit of this bitfield.
[[Category:Magical Concepts]]
 
  +
* Whether or not casting a spell with this feat impacts the results depends on the spell's [[script]]. The key scripting command is <code>[[GetMetaMagicFeat]]</code>.
[[Category:Metamagic Feats]]
 
[[Category:Wizard Bonus Feats]]
 
[[Category:Pre-Epic Feats]]
 

Latest revision as of 04:25, 24 July 2019

Extend spell
Extended indicator

Type of feat: metamagic (general feat)
Prerequisite: ability to cast 1st level spells

Specifics: Extended spells have their duration doubled, lasting twice as long as normal.

Use: An extended spell occupies a spell slot one level higher than normal. Spells with a duration of instantaneous or permanent are not affected.

Notes[]

Builder notes[]

Item feat: No, but it can be added with custom content.

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da and works as an item feat, but note that wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or spellcasting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
  • Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of spells.2da. Extend spell is the second bit of this bitfield.
  • Whether or not casting a spell with this feat impacts the results depends on the spell's script. The key scripting command is GetMetaMagicFeat.