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[[Image:Ife_extend.gif|right|Extand Spell]]
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[[Image:Ife_extend.gif|right|Extend spell]]
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[[Image:Gui_extend.png|right|Extended indicator]]
'''Type of Feat''': [[Metamagic]]
 
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{{feat
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|type=metamagic
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|prereq=ability to cast 1st level spells
 
|desc=Extended spells have their [[duration]] doubled, lasting twice as long as normal.
 
|use=An extended spell occupies a [[spell slot]] one level higher than normal. Spells with a duration of instantaneous or permanent are not affected.
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|bonus1=wizard
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}}
   
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==Notes==
'''Prerequisite''': Cast 1st-level spells
 
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*The following spells have a duration other than "instantaneous" or "permanent", yet cannot be extended with this feat. This list excludes level 9 spells, as those cannot be extended due to the lack of spell slots above level 9.
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**[[Enervation]]
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**[[Greater shadow conjuration]]
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**[[Melf's acid arrow]]
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**[[Shades]]
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**[[Shadow conjuration]]
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**[[Shelgarn's persistent blade]]
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**[[Sunbeam]]
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**[[True strike]]
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*The following spells have a duration of "instantaneous", yet still produce effects with a duration. In other words, these spells are not affected by this feat, even though it may seem to some that they should be extendable. (Again, level 9 spells excluded.)
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**[[Balagarn's iron horn]]
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**[[Color spray]]
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**[[Gedlee's electric loop]]
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**[[Great thunderclap]]
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**[[Greater spell breach]]
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**[[Gust of wind]]
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**[[Hammer of the gods]]
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**[[Horizikaul's boom]]
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**[[Lesser spell breach]]
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**[[Nature's balance]]
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**[[Poison (spell)|Poison]]
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**[[Power word, stun]]
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**[[Prismatic spray]]
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**[[Quillfire]]
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**[[Sound burst]]
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**[[Vampiric touch]]
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**[[Word of faith]]
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*The following spells can be cast with this feat, but with no change to the spell.
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**[[Find traps]]
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**[[Stone to flesh]]
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**[[Vine mine]]
   
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==Builder notes==
'''Specifics''': Extended spells have their duration doubled, lasting twice as long as normal.
 
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'''Item feat:''' No, but it can be added with custom content.
   
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==Custom content notes==
'''Use''': An Extended Spell occupies a spell slot one level higher than normal. Spells with a duration of instantaneous or permanent are not affected.
 
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'''Removable:''' yes
   
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'''Reusable:''' yes
[[Category:Feats]]
 
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[[Category:Spells]]
 
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'''Script:''' hardcoded
[[Category:Metamagic Feats]]
 
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[[Category:Wizard Bonus Feats]]
 
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*This feat can be added to [[iprp_feats.2da]] and works as an item feat, but note that [[wizard]]s and [[divine]] spellcasters will only need to have the item equipped while preparing their [[spellbook]]s and not during [[rest]]ing or spellcasting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as an item feat.
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* Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of <code>[[spells.2da]]</code>. Extend spell is the second bit of this bitfield.
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* Whether or not casting a spell with this feat impacts the results depends on the spell's [[script]]. The key scripting command is <code>[[GetMetaMagicFeat]]</code>.

Latest revision as of 04:25, 24 July 2019

Extend spell
Extended indicator

Type of feat: metamagic (general feat)
Prerequisite: ability to cast 1st level spells

Specifics: Extended spells have their duration doubled, lasting twice as long as normal.

Use: An extended spell occupies a spell slot one level higher than normal. Spells with a duration of instantaneous or permanent are not affected.

Notes[]

Builder notes[]

Item feat: No, but it can be added with custom content.

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da and works as an item feat, but note that wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or spellcasting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
  • Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of spells.2da. Extend spell is the second bit of this bitfield.
  • Whether or not casting a spell with this feat impacts the results depends on the spell's script. The key scripting command is GetMetaMagicFeat.