Range: short (8 meters)
Save: fortitude (some settings)
Spell resistance: no
Area of effect: single creature
Duration: permanent

Description: If the caster succeeds with a melee touch attack, the target permanently loses d3+2 points of intelligence. If the difficulty setting is less than "normal", the victim is allowed a fortitude saving throw (with a DC of 10 plus half the caster's hit dice) to negate the effects.


  • Unlike most spells, the results of this attack are cumulative and will stack with themselves.
  • If the victim's intelligence is less than 5, death occurs instead of intelligence loss. This death is inflicted as magical damage equal to the target's hit points plus one.
  • If targeted on a placeable, the target will be destroyed on a successful hit.
  • Use of this ability other than by the special abilities tab provokes an attack of opportunity, the same as if the creature cast a spell. (Probably a bug.) Also, if a creature is affected by silence it will be unable to use this ability.
  • The intelligence loss is an extraordinary effect, so it is removed by resting.
  • If the target is diseased or poisoned, a successful but nonfatal extract brain will cause the caster to share in these conditions. (A scripting limitation prevents the caster from obtaining the exact disease or poison of the target, though. Instead, a diseased target will give the caster soldier shakes, and a poisoned target will give phase spider venom, regardless of the exact affliction of the target.)
  • This ability is intended for illithids and their ilk; it is given to those creatures through a special AI script.

Custom content notesEdit

  • script: x2_s1_suckbrain
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