FANDOM


(Note similar to weapon of choice note, indicating possibility of avoidance)
("critical" is way overstating things)
Line 23: Line 23:
 
* When a favored enemy is gained, the player selects a [[race]] to be that favored enemy. There are 24 favored enemy races available; of the 25 standard races, only [[ooze]] cannot be selected.
 
* When a favored enemy is gained, the player selects a [[race]] to be that favored enemy. There are 24 favored enemy races available; of the 25 standard races, only [[ooze]] cannot be selected.
 
** '''See also''' [[:Category:Creatures]] for a breakdown of standard creatures by racial type.
 
** '''See also''' [[:Category:Creatures]] for a breakdown of standard creatures by racial type.
* Despite the feat's description, Harper Scout favored enemies do improve to +2 on Harper scout level 5. For characters that are both ranger and Harper scout, it is critical to distinguish which class selected the racial type as the favored enemy when leveling up, as the the level of that class will determine the bonus against that racial type.
+
* Despite the feat's description, Harper scout favored enemies do improve to +2 at Harper scout level 5. For characters that are both ranger and Harper scout, the class being leveled when selecting a favored enemy will be the class whose level is used to calculate the bonus against that race.
 
* Though all favored enemy feats can be avoided by ranger and Harper scout (by taking other bonus feats instead), the lack of feasible alternatives in the pre-epic levels strongly direct the player to choosing at least one of these feats.
 
* Though all favored enemy feats can be avoided by ranger and Harper scout (by taking other bonus feats instead), the lack of feasible alternatives in the pre-epic levels strongly direct the player to choosing at least one of these feats.
 
* In the [[pen and paper]] (3.0) version, any creature immune to [[critical hit]]s is also immune to the damage bonus from this feat. However, NWN does not have this limitation.
 
* In the [[pen and paper]] (3.0) version, any creature immune to [[critical hit]]s is also immune to the damage bonus from this feat. However, NWN does not have this limitation.

Revision as of 00:32, May 10, 2012

Ife racehate

Type of feat: class
Prerequisite: ranger, Harper scout 1

Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper.

Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.

class level 1 5 10 15 20 25 30 35 40
bonus +1 +2 +3 +4 +5 +6 +7 +8 +9

Notes

  • When a favored enemy is gained, the player selects a race to be that favored enemy. There are 24 favored enemy races available; of the 25 standard races, only ooze cannot be selected.
  • Despite the feat's description, Harper scout favored enemies do improve to +2 at Harper scout level 5. For characters that are both ranger and Harper scout, the class being leveled when selecting a favored enemy will be the class whose level is used to calculate the bonus against that race.
  • Though all favored enemy feats can be avoided by ranger and Harper scout (by taking other bonus feats instead), the lack of feasible alternatives in the pre-epic levels strongly direct the player to choosing at least one of these feats.
  • In the pen and paper (3.0) version, any creature immune to critical hits is also immune to the damage bonus from this feat. However, NWN does not have this limitation.

Builder notes

Item feat: no

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat seems to only work when added during levelup, but it does work in other class slots. So, for example, a level 5 monk given a favored enemy gets +2 damage against the favored enemy.
Community content is available under CC-BY-SA unless otherwise noted.