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m (Favored Enemy moved to Favored enemy: Great Renaming)
m (Converting to feat template)
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[[Image:Ife_racehate.gif|right|Favored Enemy]]
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{{feat
'''Type of Feat''': [[Class]]
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|type=class
  +
|prereq=[[ranger]], [[Harper scout]] 1
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|desc=The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on [[listen]], [[spot]], and [[taunt]] checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper.
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|use=automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 4.
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|icon=ife_racehate.gif
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|bonus1=Harper scout
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|bonus2=ranger
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}}
   
'''Prerequisite''': [[Harper Scout]], [[Ranger]] 1
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{|class="centertable" style="text-align:center"
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|-
'''Specifics''': The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on [[Listen]], [[Spot]], and [[Taunt]] checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are: [[Aberration]]s, [[Animal]]s, [[Beast]]s, [[Construct]]s, [[Dragon]]s, [[Dwarf|Dwarves]], [[Elemental]]s, [[Elf|Elves]], [[Fey]], [[Giant]]s, [[Gnome|Gnomes]], [[Goblinoid]]s, [[Half-Elf|Half-Elves]], [[Half-Orc]]s, [[Halfling]]s, [[Human]]s, [[Magical Beast]]s, [[Monstrous|Monstrous Humanoids]], [[Orc]]s, [[Outsider]]s, [[Reptilian]], [[Shapechanger]]s, [[Undead]], and [[Vermin]].
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! ranger level
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| 1 || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40
'''Use''': Automatic. The Ranger may choose additional favored enemies every 5 levels. A Harper Scout only chooses one more at level 5.
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|-
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! bonus
<br>
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| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9
 
{|border=1 cellpadding=5 cellspacing=0
 
!<u>Ranger Class Level</u>!!<u>Bonus Damage vs. Favored enemies</u>
 
|-
 
|align=center|1||align=center|+1
 
|-
 
|align=center|5||align=center|+2
 
|-
 
|align=center|10||align=center|+3
 
|-
 
|align=center|15||align=center|+4
 
|-
 
|align=center|20||align=center|+5
 
|-
 
|align=center|25||align=center|+6
 
|-
 
|align=center|30||align=center|+7
 
|-
 
|align=center|35||align=center|+8
 
|-
 
|align=center|40||align=center|+9
 
|-
 
 
|}
 
|}
 
   
 
==Notes==
 
==Notes==
*In the PnP version, any creature immune to critical hits is also immune to the damage bonus from Favored Enemy. However, NWN allows someone with Favored Enemy to gain their damage bonus on any of their Favored Enemies.
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*The choices for favored enemy are the following [[race]]s: [[aberration]], [[animal]], [[beast]], [[construct]], [[dragon]], [[dwarf]], [[elemental]], [[elf]], [[fey]], [[giant]], [[gnome]], [[goblinoid]], [[half-elf]], [[half-orc]], [[halfling]], [[human]], [[magical beast]], [[monstrous]] humanoid, [[orc]], [[outsider]], [[reptilian]], [[shapechanger]], [[undead]], and [[vermin]].
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*In the [[pen and paper|PnP]] version, any creature immune to [[critical hit]]s is also immune to the damage bonus from this feat. However, NWN does not have this limitation.
   
 
==Builder notes==
 
==Builder notes==
'''Item feat''': No
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'''Item feat:''' no
   
 
==Custom content notes==
 
==Custom content notes==
'''Removable''': Yes
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'''Removable:''' yes
 
'''Reusable''': Yes
 
   
'''Script''': Hardcoded
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'''Reusable:''' yes
   
*This feat seem to only work when added during levelup. But it does work fine in other class slots than ranger so a monk with level 5 and Favored enemy gets +2 damage against his favored enemy.
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'''Script:''' hardcoded
   
[[Category:feats]]
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*This feat seems to only work when added during levelup, but it does work in other class slots. So, for example, a level 5 monk given a favored enemy gets +2 damage against the favored enemy.
[[Category:Ranger Epic Bonus Feats]]
 

Revision as of 19:08, April 3, 2009

Ife racehate

Type of feat: class
Prerequisite: ranger, Harper scout 1

Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper.

Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 4.

ranger level 1 5 10 15 20 25 30 35 40
bonus +1 +2 +3 +4 +5 +6 +7 +8 +9

Notes

Builder notes

Item feat: no

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat seems to only work when added during levelup, but it does work in other class slots. So, for example, a level 5 monk given a favored enemy gets +2 damage against the favored enemy.
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