Type of feat: class (given based on class levels)
Prerequisite: ranger, Harper scout 1
Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper.
Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 4.
ranger level | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 |
---|---|---|---|---|---|---|---|---|---|
bonus | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
Notes
- The choices for favored enemy are the following races: aberration, animal, beast, construct, dragon, dwarf, elemental, elf, fey, giant, gnome, goblinoid, half-elf, half-orc, halfling, human, magical beast, monstrous humanoid, orc, outsider, reptilian, shapechanger, undead, and vermin.
- In the PnP version, any creature immune to critical hits is also immune to the damage bonus from this feat. However, NWN does not have this limitation.
Builder notes
Item feat: no
Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded
- This feat seems to only work when added during levelup, but it does work in other class slots. So, for example, a level 5 monk given a favored enemy gets +2 damage against the favored enemy.