Favored Enemy

Type of Feat: Class

Prerequisite: Harper Scout, Ranger 1

Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are: Aberrations, Animals, Beasts, Constructs, Dragons, Dwarves, Elementals, Elves, Fey, Giants, Gnomes, Goblinoids, Half-Elves, Half-Orcs, Halflings, Humans, Magical Beasts, Monstrous Humanoids, Orcs, Outsiders, Reptilian, Humanoids, Shapechangers, Undead, and Vermin.

Use: Automatic. The Ranger may choose additional favored enemies every 5 levels. A Harper Scout only chooses one more at level 5.


  • In the PnP version, any creature immune to critical hits is also immune to the damage bonus from Favored Enemy. However, NWN allows someone with Favored Enemy to gain their damage bonus on any of their Favored Enemies.

Builder notes

Item feat: No

Custom content notes

Removable: Yes

Reusable: Yes

Script: Hardcoded

  • This feat seem to only work when added during levelup. But it does work fine in other class slots then ranger so a monk with level 5 and Favored enemy gets +2 damage against his favored enemy.