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Feeblemind
Feeblemind

Spell level: sorcerer/wizard 5

Innate level: 5
School: divination
Descriptor: mind-affecting
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: single
Duration: 1 round / 2 levels
Save: will negates
Spell resistance: yes
Additional counterspells: heal

Description: With a successful ranged touch attack, the caster does 1d4 points of intelligence damage to the creature for every 4 caster levels.

caster level intelligence loss
9 2d4
12 3d4
16 4d4
20 5d4
24 6d4
28 7d4
32 8d4
36 9d4
40 10d4

Notes[]

  • Despite the description, no touch attack is involved.
  • Maximize spell, oddly, multiplies the total damage by 4 after the d4 rolls are made (thus the maximized spell does not always do the same amount of damage each casting and is significantly more powerful than the empowered spell).
  • Since an ability score cannot be reduced to less than 3 (or 30 less than the base score whichever is higher), it is quite likely that the damage will sometimes exceed the amount the score is actually reduced.
  • This is the only spell that the divination spell focus feats aid.
  • Due to a .2da bug, heal is not an additional counterspell of this spell.

Custom content notes[]

  • script: NW_S0_FeebMind.nss

External links[]