Fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials on fire.
Like other elementals, Fire elementals are composed of one of the four classical elements, hence their name.
Sizes
Fire elementals come in four different sizes to choose from:
- Standard economy size
- Huge
- Greater
- Elder
Characteristics
AC: 16 (Standard), 21 (Huge), 26 (Greater), 27 (Elder)
AB: +6 (Standard), +19 (Huge), +21 (Greater), +21 (Elder)
HD: 4 (Standard), 16 (Huge), 21 (Greater), 24 (Elder)
CR: 3 (Standard), 12 (Huge), 15 (Greater), 17 (Elder)
High saves: All
Low saves: -
Attacks
- Standard: Slam 1d6+1 plus 1d6 additional fire damage
- Huge: Slam 2d8+4 plus 2d8 additional fire damage
- Greater: Slam 2d8+5 plus 2d8 additional fire damage
- Elder: Slam 2d8+6 plus 2d8 additional fire damage
Special Attacks
None
Properties
- Damage reduction: +2 soak 10 (Greater), +3 soak 15 (Elder)
- Damage immunity: Fire 100% Immunity Bonus
- Damage vulnerability: Cold 50%
- Immunity: Disease
- Immunity: Critical hit
- Immunity: Mind spells
- Immunity: Paralysis
- Immunity: Poison
- Immunity: Sneak attack
Skills
A Fire elemental has good ranks in the following skills:
Feats
- Darkvision
- Dodge (All except Standard size)
- Mobility (All except Standard size)
- Weapon Finesse
- Weapon proficiency (creature)
Special Abilities
None