- This article is about the standard creature; for the familiar, see Fire mephit (familiar).
Fire mephit: Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. Most are drawn from the various elemental and quasi-elemental planes.
Statistics[]
Race: outsider
Size: small
Alignment: true neutral
Armor class: 16
Hit points: 13
Attack bonus: +4
Damage: 1d3 piercing-slashing damage + 2 fire damage
Abilities | ||
---|---|---|
strength | 10 | |
dexterity | 13 | |
constitution | 10 | |
intelligence | 12 | |
wisdom | 11 | |
charisma | 15 |
Trained skills:(‡) hide (12), listen (6), move silently (8), spot (6)
Feats: darkvision, weapon proficiency (creature)
Blueprint:(‡) nw_mepfire
Special abilities[]
A fire mephit can cast magic missile as a spell-like ability at caster level 3 and use its cone of fire, each once per day.
Neverwinter Nights mephits | |
---|---|
Pure | air mephit, earth mephit, fire mephit, water mephit |
Para- | ice mephit, magma mephit, ooze mephit |
Quasi- | dust mephit, salt mephit, steam mephit |