Flying is not implemented in Neverwinter Nights. There are, however, creatures that appear to fly; some of these are given the ability to fly over caltrops without being affected (but not over other hazards). Whether or not a creature is considered to fly is based upon its appearance.
The following appearances count as flying.
- allip
- bat
- battle horror
- beholder (three variants)
- bird (falcon, raven)
- demilich
- elemental, air (and elder)
- elemental, water (and elder)
- faerie dragon
- fairy
- harpy
- helmed horror
- hive mother
- imp
- lantern archon
- mephit (air, dust, earth, fire, ice, magma, ooze, salt, steam, and water)
- quasit
- shadow (and shadow fiend)
- spectre
- will-o-wisp
- wraith
- wyrmling (black, blue, brass, bronze, copper, gold, green, red, silver, and white)
Custom content notes[]
- In scripting, the check for flying is performed by
spellsIsFlying
defined inx0_i0_spells
.