- This article covers the layout of the file; for the default contents, see footstepsounds.2da (contents).
The footstepsounds.2da
file is the .2da file that defines the sounds feet make when walking on different materials. (The type of material at any location is defined by the walkmesh.)
A row in this .2da can be assigned to a creature via scripting (SetFootstepType
), but usually the row used is determined by a creature's appearance.
Name | Description |
---|---|
ID (no actual name) | Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion. |
Label | A short description of the types of creatures for which these sounds are intended. This is for the benefit of human readers and is ignored by the game. |
Dirt0 | ResRefs of sounds to be played on dirt. |
Dirt1 | |
Dirt2 | |
Grass0 | ResRefs of sounds to be played on grass. |
Grass1 | |
Grass2 | |
Stone0 | ResRefs of sounds to be played on stone. |
Stone1 | |
Stone2 | |
Wood0 | ResRefs of sounds to be played on wood. |
Wood1 | |
Wood2 | |
Water0 | ResRefs of sounds to be played in water. |
Water1 | |
Water2 | |
Carpet0 | ResRefs of sounds to be played on carpets. |
Carpet1 | |
Carpet2 | |
Metal0 | ResRefs of sounds to be played on metal. |
Metal1 | |
Metal2 | |
Puddles0 | ResRefs of sounds to be played in puddles. |
Puddles1 | |
Puddles2 | |
Leaves0 | ResRefs of sounds to be played on leaves. |
Leaves1 | |
Leaves2 | |
Sand0 | ResRefs of sounds to be played on sand. |
Sand1 | |
Sand2 | |
Snow0 | ResRefs of sounds to be played on snow. |
Snow1 | |
Snow2 |