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This article covers the layout of the file; for the default contents, see footstepsounds.2da (contents).

The footstepsounds.2da file is the .2da file that defines the sounds feet make when walking on different materials. (The type of material at any location is defined by the walkmesh.) A row in this .2da can be assigned to a creature via scripting (SetFootstepType), but usually the row used is determined by a creature's appearance.

Columns of footstepsounds.2da
Name Description
ID (no actual name) Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion.
Label A short description of the types of creatures for which these sounds are intended. This is for the benefit of human readers and is ignored by the game.
Dirt0 ResRefs of sounds to be played on dirt.
Dirt1
Dirt2
Grass0 ResRefs of sounds to be played on grass.
Grass1
Grass2
Stone0 ResRefs of sounds to be played on stone.
Stone1
Stone2
Wood0 ResRefs of sounds to be played on wood.
Wood1
Wood2
Water0 ResRefs of sounds to be played in water.
Water1
Water2
Carpet0 ResRefs of sounds to be played on carpets.
Carpet1
Carpet2
Metal0 ResRefs of sounds to be played on metal.
Metal1
Metal2
Puddles0 ResRefs of sounds to be played in puddles.
Puddles1
Puddles2
Leaves0 ResRefs of sounds to be played on leaves.
Leaves1
Leaves2
Sand0 ResRefs of sounds to be played on sand.
Sand1
Sand2
Snow0 ResRefs of sounds to be played on snow.
Snow1
Snow2