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'''Fortitude''': This measures your character’s ability to stand up to massive physical punishment, such as poison, paralysis and instant death magic. Your [[Constitution]] modifier is added to your Fortitude [[Saving throw]].
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The '''fortitude''' [[saving throw]] measures the ability to stand up to massive physical punishment, such as poison, paralysis and instant death magic. It is also used to avoid some draining effects, such as those from negative [[trap]]s.
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The [[constitution]] modifier is added to fortitude saves.
   
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The classes with high fortitude saving throws are:
[[Category:Saving Throws]]
 
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*[[arcane archer]]
 
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*[[barbarian]]
Classes with high Fortitude [[Saving Throw]]s are:
 
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*[[blackguard]]
 
[[Arcane Archer]],
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*[[champion of Torm]]
[[Barbarian]],
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*[[cleric]]
[[Blackguard]],
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*[[druid]]
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*[[dwarven defender]]
[[Cleric]],
 
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*[[fighter]]
[[Champion of Torm]],
 
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*[[monk]]
[[Red Dragon Disciple]],
 
[[Druid]],
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*[[paladin]]
[[Dwarven Defender]],
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*[[pale master]]
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*[[purple dragon knight]]
[[Fighter]],
 
[[Monk]],
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*[[ranger]]
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*[[red dragon disciple]]
[[Paladin]],
 
[[Pale Master]],
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*[[shifter]]
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[[category:saving throws]]
[[Ranger]],
 
[[Shifter]]
 

Latest revision as of 23:16, 20 July 2016

The fortitude saving throw measures the ability to stand up to massive physical punishment, such as poison, paralysis and instant death magic. It is also used to avoid some draining effects, such as those from negative traps. The constitution modifier is added to fortitude saves.

The classes with high fortitude saving throws are: