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Creature | Door | Encounter | Item | Merchant | Placeable | Sound | Trigger | Waypoint |
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Description[]
The generic trigger palette is used to store all blueprints for the various triggers that can be created in a module. The "New Generic" option is used to create new triggers where you are able to set your own OnEnter event and OnExit event scripts. There are other examples in this area for triggers which are used throughout the official campaigns.