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This article is about the standard creature; for the summoned creature, see Ghoul (summon).
Undead ghoul

Ghouls: These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 14
Hit points: 13
Attack bonus: +3
Damage: d3+1 / d3+1 / d6+1 (claw/claw/bite creature weapons)

Hit dice (level): 2
Challenge rating: 2

Saves
  fortitude 0
reflex 2
will 5

Size: medium

Abilities
  strength 13
dexterity 15
constitution 10
intelligence 13
wisdom 14
charisma 16
Turn resistance: +2

Trained skills:(‡) hide (9), listen (9), move silently (9), search (7), spot (9)
Feats: darkvision, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_ghoul

Special abilitiesEdit

A ghoul the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack.

The ghoul's creature weapons have on-hit effects — the two claw attacks inflict ghoul rot, while the bite stuns.

Notes Edit

See also: ghoul lord, ghoul ravager

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