- This article is about the standard creature; for the summoned creature, see Ghoul (summon).
Ghouls: These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.
Alignment: chaotic evil
Armor class: 14
Hit points: 13
Attack bonus: +3
Damage: d3+1 / d3+1 / d6+1 (claw/claw/bite creature weapons)
Hit dice (level): 2
Challenge rating: 2
Trained skills:(‡) hide (9), listen (9), move silently (9), search (7), spot (9)
Feats: darkvision, weapon finesse, weapon proficiency (creature)
A ghoul the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack.
The ghoul's creature weapons have on-hit effects — the two claw attacks inflict ghoul rot, while the bite stuns.
See also: ghoul lord, ghoul ravager