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Undead ghoul

Ghouls: These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 19
Hit points: 45
Attack bonus: +6
Damage: d3+3 / d3+3 / d6+3 (claw/claw/bite creature weapons)

Hit dice (level): 6
Challenge rating: 6

Saves
  fortitude 2
reflex 5
will 7

Size: medium

Abilities
  strength 17
dexterity 17
constitution 10
intelligence 13
wisdom 14
charisma 16
Turn resistance: +2

Trained skills:(‡) hide (10), listen (9), move silently (10), search (7), spot (9)
Feats: cleave, darkvision, improved critical (creature weapon), knockdown, power attack, toughness, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_s_ghoul

Special abilitiesEdit

A ghoul has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack.

The ghoul's creature weapons have on-hit effects — the two claw attacks inflict ghoul rot, while the bite stuns (DC 12).

Notes Edit

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