
Ghouls: These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.
Statistics[]
Race: undead
Size: medium
Alignment: chaotic evil
Armor class: 19
Hit points: 45
Attack bonus: +6
Damage: d3+3 / d3+3 / d6+3 (claw/claw/bite creature weapons)
Abilities | ||
---|---|---|
strength | 17 | |
dexterity | 17 | |
constitution | 10 | |
intelligence | 13 | |
wisdom | 14 | |
charisma | 16 |
Trained skills:(‡) hide (10), listen (9), move silently (10), search (7), spot (9)
Feats: cleave, darkvision, improved critical (creature weapon), knockdown, power attack, toughness, weapon finesse, weapon proficiency (creature)
Blueprint:(‡) nw_s_ghoul
Special abilities[]
A ghoul has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack.
The ghoul's creature weapons have on-hit effects — the two claw attacks inflict ghoul rot, while the bite stuns (DC 12).
Notes[]
- This is one of the creatures that can be summoned with the create undead spell or summon undead feat.