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goblin
goblin
goblin
goblin

While goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.

Statistics[]

Race: goblinoid
Size: small
Alignment: neutral evil or chaotic neutral
Armor class: 10
Hit points: 4
Attack bonus: +0
Damage: d8 -1 (morningstar) or d6 -1 (shortbow)
Disarmed: d2 -1 (unarmed strike)

Hit dice (level): 1
Challenge rating: 1/4

Saves
  fortitude 2
reflex -1
will 0
Abilities
  strength 8
dexterity 8 or 9
constitution 11
intelligence 10
wisdom 11
charisma 8

Trained skills:(‡) hide (5), listen (5), move silently (3), spot (5)
Feats: alertness, weapon proficiency (creature), weapon proficiency (martial) (shortbow variant), weapon proficiency (simple) (morningstar variant)

Blueprint:(‡) nw_goblina, nw_goblinb

Special abilities[]

  • The arrows of the goblin with the short bow fires arrows that poison on-hit for d2 constitution damage DC 14.

Notes[]

See also: goblin chieftain, goblin elite (barbarian), goblin elite (rogue), goblin shaman (cleric), goblin shaman (sorcerer)