Goblins are small creatures that many consider to be little more than a nuisance. Standing just over 3 feet and weighing less than 50 pounds, these creatures are seldom intimidating on their own but can be cunningly lethal in larger numbers. Their skin tone ranges from yellow to deep red, and they prefer to wear colors that blend into their natural surroundings of dark caves. Often bullied by the larger races, goblins have learned to exploit their advantages, usually in the form of sheer numbers and ingenuity.

Goblin ability adjustments: -2 Str, +2 Dex, -2 Cha

Favored class (Rogue): A multiclass Goblin's Rogue class does not count when determining whether he suffers an XP penalty for multiclassing..

Special abilities

Special: Goblins are small creatures and as such they can never use the following Large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.


  • Goblins are not implemented in Neverwinter Nights as a playable race by default, but may be included in some hak paks or gameworlds.
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