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goblin chieftain
goblin chieftain

While goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.

Statistics[]

Race: goblinoid
Size: small
Alignment: neutral evil
Armor class: 14
Hit points: 90
Attack bonus: +7
Damage: d4 (dagger)
Disarmed: d2 (unarmed strike)

Hit dice (level): 9
Spellcasting: sorcerer 9
Challenge rating: 11

Saves
  fortitude 4
reflex 5
will 7
Abilities
  strength 10
dexterity 14
constitution 13
intelligence 10
wisdom 12
charisma 17

Trained skills:(‡) concentration (13), spellcraft (12)
Feats: combat casting, shield proficiency, spell focus (evocation), summon familiar, weapon finesse, weapon proficiency (creature), weapon proficiency (simple)

Blueprint:(‡) nw_goblinboss

Special abilities[]

A goblin chieftain can surround himself in a aura of electricity once per day.

This creature is a level 9 sorcerer with the following known spells.

Level 0 daze, ray of frost 6 castings
Level 1 burning hands, mage armor, magic missile, protection from alignment, summon creature I 7 castings
Level 2 darkness, ghostly visage, invisibility, lesser dispel, resist elements, see invisibility, summon creature II 7 castings
Level 3 haste, hold person, magic circle against alignment, negative energy burst, protection from elements, stinking cloud 7 castings
Level 4 charm monster, improved invisibility, minor globe of invulnerability, stoneskin 4 castings

Notes[]

See also: goblin, goblin elite (barbarian), goblin elite (rogue), goblin shaman (cleric), goblin shaman (sorcerer)