
While goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.
Statistics[]
Race: goblinoid
Size: small
Alignment: neutral evil
Armor class: 14
Hit points: 90
Attack bonus: +7
Damage: d4 (dagger)
Disarmed: d2 (unarmed strike)
Abilities | ||
---|---|---|
strength | 10 | |
dexterity | 14 | |
constitution | 13 | |
intelligence | 10 | |
wisdom | 12 | |
charisma | 17 |
Trained skills:(‡) concentration (13), spellcraft (12)
Feats: combat casting, shield proficiency, spell focus (evocation), summon familiar, weapon finesse, weapon proficiency (creature), weapon proficiency (simple)
Blueprint:(‡) nw_goblinboss
Special abilities[]
A goblin chieftain can surround himself in a aura of electricity once per day.
This creature is a level 9 sorcerer with the following known spells.
Level 0 | daze, ray of frost | 6 castings |
---|---|---|
Level 1 | burning hands, mage armor, magic missile, protection from alignment, summon creature I | 7 castings |
Level 2 | darkness, ghostly visage, invisibility, lesser dispel, resist elements, see invisibility, summon creature II | 7 castings |
Level 3 | haste, hold person, magic circle against alignment, negative energy burst, protection from elements, stinking cloud | 7 castings |
Level 4 | charm monster, improved invisibility, minor globe of invulnerability, stoneskin | 4 castings |
Notes[]
See also: goblin, goblin elite (barbarian), goblin elite (rogue), goblin shaman (cleric), goblin shaman (sorcerer)