
While goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.
Statistics[]
Race: goblinoid
Size: small
Alignment: chaotic neutral
Armor class: 22
Hit points: 17
Attack bonus: +5
Damage: d6 +2 (handaxe)
Abilities | ||
---|---|---|
strength | 15 | |
dexterity | 13 | |
constitution | 11 | |
intelligence | 10 | |
wisdom | 11 | |
charisma | 8 |
Trained skills:(‡) discipline (6), hide (5), listen (5), move silently (3), parry (0), spot (5)
Feats: alertness, armor proficiency (light), armor proficiency (medium), shield proficiency, uncanny dodge I, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple)
Blueprint:(‡) nw_gobchiefb
Special abilities[]
A goblin elite can enter a rage once per day.
Notes[]
See also: goblin, goblin chieftain, goblin elite (rogue), goblin shaman (cleric), goblin shaman (sorcerer)