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(Not always are all remaining attacks labeled great cleave, if there are two or more than a miss among one can impact the labeling of the next)
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{{feat
[[Image:Ife_x1gcleave.gif|right|Great Cleave]]
 
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|type=general
'''Type of Feat''': General
 
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|prereq=[[strength]] 13+, [[power attack]], [[cleave]], [[base attack bonus]] +4
 
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|reqfor=[[overwhelming critical]]
'''Prerequisite''': [[Str]] 13, [[BAB]] +4, [[Cleave]], [[Power attack]]
 
 
|desc=As ''cleave'', except that there is no limit to the number of additional attacks that the character may make after killing one opponent.
 
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|use=automatic
'''Required for''': [[Overwhelming Critical]]
 
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|icon=ife_x1gcleave.gif
 
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|bonus1=champion of Torm
'''Specifics''': As Cleave, except that there is no limit to the number of additional attacks that the character may make after killing one opponent.
 
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|bonus2=fighter
 
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}}
'''Use''': Automatic
 
   
 
==Notes==
 
==Notes==
*Added in the [[Expansion pack]]s.
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*Added in the [[expansion pack]]s.
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*This feat removes the once-per-[[round]] limitation of cleave. There are two ways in which this can commonly be seen. First, if a ''great cleave'' attack kills an opponent (typically a one-hit kill), then another ''great cleave'' attack is triggered. Second, if the attacker has multiple attacks in a given round, it is possible, for example, that the first and fourth attacks kill opponents; a ''great cleave'' attack will be triggered for each of these kills, resulting in two extra attacks in that round. (''Cleave'' by itself would only trigger an extra attack for the first kill.)
*The above feat description is misleading; Great cleave allows no limit to the number of ''cleaves''. This only works if each cleaving attack deals a killing blow. For example, a PC fights four goblins and an orc. Round 1: the PC kills Goblin 1, prompting the character to make a Great cleave. The Great cleave strikes goblin 2, and the damage from that attack immediately kills goblin 2, prompting the PC to make a Great cleave at goblin 3. That cleaving attack kills goblin 3, letting the PC make yet another Great cleave, this time at the orc. However, that attack did not deal enough damage to kill the orc, and the PC is not allowed any further cleaves.
 
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*The cap of 15 attacks per round may be exceeded by great cleave; however this will usually cause a combat round to take longer than usual, and off-hand attacks are typically lost thereafter.
 
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* As with cleave, when great cleave is triggered by a kill, the next blow is upgraded to full AB.
[[Category:Feats]]
 
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* The kill must be caused by damage from the weapon itself. Damage from [[on-hit]] properties, such as from [[darkfire]] or [[flame weapon]], will not trigger a great cleave when that damage kills an opponent.
[[Category:Fighter Bonus Feats]]
 
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*If an enemy is killed in the middle of a flurry, all remaining hits in that flurry are also considered killing blows. That is each hit will trigger the next attack to be labeled great cleave and given full AB as well as adding an extra attack.

Revision as of 17:19, 5 July 2014

Great cleave

Type of feat: general (available every three level-ups)
Prerequisite: strength 13+, power attack, cleave, base attack bonus +4
Required for: overwhelming critical

Specifics: As cleave, except that there is no limit to the number of additional attacks that the character may make after killing one opponent.

Use: automatic

Notes

  • Added in the expansion packs.
  • This feat removes the once-per-round limitation of cleave. There are two ways in which this can commonly be seen. First, if a great cleave attack kills an opponent (typically a one-hit kill), then another great cleave attack is triggered. Second, if the attacker has multiple attacks in a given round, it is possible, for example, that the first and fourth attacks kill opponents; a great cleave attack will be triggered for each of these kills, resulting in two extra attacks in that round. (Cleave by itself would only trigger an extra attack for the first kill.)
  • The cap of 15 attacks per round may be exceeded by great cleave; however this will usually cause a combat round to take longer than usual, and off-hand attacks are typically lost thereafter.
  • As with cleave, when great cleave is triggered by a kill, the next blow is upgraded to full AB.
  • The kill must be caused by damage from the weapon itself. Damage from on-hit properties, such as from darkfire or flame weapon, will not trigger a great cleave when that damage kills an opponent.
  • If an enemy is killed in the middle of a flurry, all remaining hits in that flurry are also considered killing blows. That is each hit will trigger the next attack to be labeled great cleave and given full AB as well as adding an extra attack.