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[[Image:Ife_x2grsmt1.gif|right|Great Smiting]]
{{feat
 
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'''Type of Feat''': (Epic) General
|epic=yes
 
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|type=general
 
|prereq=21st level, [[charisma]] 25+, either [[smite good]] or [[smite evil]]
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'''Prerequisite''': [[Cha]] 25, 21st level, [[Smite Evil]] or [[Smite Good]]
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|desc=Whenever the character makes a successful smite attack, it adds two times the character's level to damage. This feat may be taken multiple times, up to a maximum of 10 times — each time adding additional damage equal to the character's level to the smite attack.
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'''Specifics''': Whenever the character makes a successful smite attack, it adds 2x the characters level to damage. This feat may be taken multiple times, up to a maximum of 10x. When used with [[Smite Evil]], [[Champion of Torm]] and [[Paladin]] levels are added together to determine the character level; and when used with [[Smite Good]], [[Blackguard]] levels are used to determine the character level.
|use=<del>combat mode</del> ''automatic''
 
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|icon=ife_x2grsmt1.gif
 
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'''Use''': Combat
|bonus1=blackguard
 
|bonus2=champion of Torm
 
|bonus3=paladin
 
}}
 
   
 
==Notes==
 
==Notes==
 
*Requires [[Hordes of the Underdark]].
 
*Requires [[Hordes of the Underdark]].
 
*For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage.
*This feat was not described in the original Hordes of the Underdark manual.
 
*This feat's description says "character level", but it is in fact the sum of [[champion of Torm]] and [[paladin]] [[class level]]s that is used for ''smite evil'', and [[blackguard]] class level for ''smite good''.
 
*As an example, consider a character with 30 paladin and 10 champion of Torm levels. ''Smite evil'' by itself adds 40 damage to a successful smite. For each ''great smiting'' taken, an additional 40 damage is dealt. So if this character had ''great smiting I'', but not ''great smiting II'', a successful smite would deal a total of 80 extra damage. If this character had ''great smiting X'', a successful smite would deal a total of 440 extra damage.
 
   
 
==Custom content notes==
 
==Custom content notes==
*A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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*A custom class must have this feat in their feat list, or that class will not be able to select it as a [[general feat]].
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[[category:feats restricted by class, epic]]
 
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[[Category:Feats]]
 
[[Category:Feats restricted by class, Epic]]
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[[Category:Blackguard Epic Bonus Feats]]
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[[Category:Paladin Epic Bonus Feats]]
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