*For instance, youhave 30 Paladin levels and 10 Champion of Torm. Without the Great Smiting feat, Smite Evil willaddyour[[Charisma]]bonus to your[[AttackBonus]]versusanevilopponent(theCHAbonusto[[AB]]doesnot count toward the 20 magical AB bonus cap) and will add your total class level of Paladin and CoT (30 + 10 = 40) to damage. So youwillgetan additional 40 damage. With Great Smiting I, youwill do 80 damage instead of 40(Great Smiting featsaddtheclasslevelagaintodamage).GreatSmitingIIwill give you 120 and so on. Soeffectivelyifyou have all 10 Great Smiting featsyouaredoing40x11damageor 440.
*For , 30 Paladin and 10 Champion of Torm. Smite Evil to . So Great Smiting I, Great Smiting . Great Smiting 440.
Specifics: Whenever the character makes a successful smite attack, it adds 2x the characters level to damage. This feat may be taken multiple times, up to a maximum of 10x. When used with Smite Evil, Champion of Torm and Paladin levels are added together to determine the character level; and when used with Smite Good, Blackguard levels are used to determine the character level.
For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage.