(better (more concise) example?) |
(class-restricted feat) |
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*Requires [[Hordes of the Underdark]]. |
*Requires [[Hordes of the Underdark]]. |
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*For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage. |
*For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage. |
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+ | ==Custom content notes== |
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+ | *A custom class must have this feat in their feat list, or that class will not be able to select it as a [[general feat]]. |
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[[Category:Feats]] |
[[Category:Feats]] |
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+ | [[Category:Feats restricted by class]] |
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[[Category:Blackguard Epic Bonus Feats]] |
[[Category:Blackguard Epic Bonus Feats]] |
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[[Category:Paladin Epic Bonus Feats]] |
[[Category:Paladin Epic Bonus Feats]] |
Revision as of 00:37, 28 May 2006
Type of Feat: (Epic) General
Prerequisite: Cha 25, 21st level, Smite Evil or Smite Good
Specifics: Whenever the character makes a successful smite attack, it adds 2x the characters level to damage. This feat may be taken multiple times, up to a maximum of 10x. When used with Smite Evil, Champion of Torm and Paladin levels are added together to determine the character level; and when used with Smite Good, Blackguard levels are used to determine the character level.
Use: Combat
Notes
- Requires Hordes of the Underdark.
- For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage.
Custom content notes
- A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.