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(better (more concise) example?)
(class-restricted feat)
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*Requires [[Hordes of the Underdark]].
 
*Requires [[Hordes of the Underdark]].
 
*For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage.
 
*For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage.
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==Custom content notes==
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*A custom class must have this feat in their feat list, or that class will not be able to select it as a [[general feat]].
   
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Feats restricted by class]]
 
[[Category:Blackguard Epic Bonus Feats]]
 
[[Category:Blackguard Epic Bonus Feats]]
 
[[Category:Paladin Epic Bonus Feats]]
 
[[Category:Paladin Epic Bonus Feats]]

Revision as of 00:37, May 28, 2006

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Type of Feat: (Epic) General

Prerequisite: Cha 25, 21st level, Smite Evil or Smite Good

Specifics: Whenever the character makes a successful smite attack, it adds 2x the characters level to damage. This feat may be taken multiple times, up to a maximum of 10x. When used with Smite Evil, Champion of Torm and Paladin levels are added together to determine the character level; and when used with Smite Good, Blackguard levels are used to determine the character level.

Use: Combat

Notes

  • Requires Hordes of the Underdark.
  • For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage.

Custom content notes

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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