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(This feat is automatic (when smite good or evil is selected))
 
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[[Image:Ife_x2grsmt1.gif|right|Great Smiting]]
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{{feat
'''Type of Feat''': (Epic) General
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|epic=yes
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|type=general
'''Prerequisite''': 21st level, [[Charisma]] 25+, [[Smite Good]] or [[Smite Evil]].
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|prereq=21st level, [[charisma]] 25+, either [[smite good]] or [[smite evil]]
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|desc=Whenever the character makes a successful smite attack, it adds two times the character's level to damage. This feat may be taken multiple times, up to a maximum of 10 times — each time adding additional damage equal to the character's level to the smite attack.
'''Specifics''': Whenever the character makes a successful smite attack, it adds two times the characters level to damage. This feat may be taken multiple times, up to a maximum of 10 times - each time adding additional damage equal to the character's level to the smite attack.
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|use=<del>combat mode</del> ''automatic''
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|icon=ife_x2grsmt1.gif
'''Use''': Combat Mode.
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|bonus1=blackguard
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|bonus2=champion of Torm
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|bonus3=paladin
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}}
   
 
==Notes==
 
==Notes==
 
*Requires [[Hordes of the Underdark]].
 
*Requires [[Hordes of the Underdark]].
*Was left out of the original Hordes of the Underdark game manual.
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*This feat was not described in the original Hordes of the Underdark manual.
*Cannot be used in ranged attacks.
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*This feat's description says "character level", but it is in fact the sum of [[champion of Torm]] and [[paladin]] [[class level]]s that is used for ''smite evil'', and [[blackguard]] class level for ''smite good''.
*When used with [[Smite Good]], [[Champion of Torm]] and [[Paladin]] levels are added together to determine the character level; and when used with [[Smite Evil]], [[Blackguard]] levels are used to determine the character level.
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*As an example, consider a character with 30 paladin and 10 champion of Torm levels. ''Smite evil'' by itself adds 40 damage to a successful smite. For each ''great smiting'' taken, an additional 40 damage is dealt. So if this character had ''great smiting I'', but not ''great smiting II'', a successful smite would deal a total of 80 extra damage. If this character had ''great smiting X'', a successful smite would deal a total of 440 extra damage.
*For example, consider a character with 30 Paladin and 10 Champion of Torm levels. Smite Evil by itself adds 40 damage to a successful smite. For each Great Smiting taken, an additional 40 damage is dealt. So if this character had Great Smiting I, but not Great Smiting II, a successfult smite would deal a total of 80 extra damage. If this character had Great Smiting X, a successful smite would deal a total of 440 extra damage.
 
   
 
==Custom content notes==
 
==Custom content notes==
*A custom class must have this feat in their feat list, or that class will not be able to select it as a [[general feat]].
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*A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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[[category:feats restricted by class, epic]]
[[Category:Feats]]
 
[[Category:General Feats]]
 
[[Category:Feats restricted by class, Epic]]
 
[[Category:Blackguard Epic Bonus Feats]]
 
[[Category:Paladin Epic Bonus Feats]]
 

Latest revision as of 00:20, June 13, 2009

Ife x2grsmt1

Type of feat: general (epic)
Prerequisite: 21st level, charisma 25+, either smite good or smite evil

Specifics: Whenever the character makes a successful smite attack, it adds two times the character's level to damage. This feat may be taken multiple times, up to a maximum of 10 times — each time adding additional damage equal to the character's level to the smite attack.

Use: combat mode automatic

NotesEdit

  • Requires Hordes of the Underdark.
  • This feat was not described in the original Hordes of the Underdark manual.
  • This feat's description says "character level", but it is in fact the sum of champion of Torm and paladin class levels that is used for smite evil, and blackguard class level for smite good.
  • As an example, consider a character with 30 paladin and 10 champion of Torm levels. Smite evil by itself adds 40 damage to a successful smite. For each great smiting taken, an additional 40 damage is dealt. So if this character had great smiting I, but not great smiting II, a successful smite would deal a total of 80 extra damage. If this character had great smiting X, a successful smite would deal a total of 440 extra damage.

Custom content notesEdit

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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