
Greater fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.
Statistics[]
Race: elemental
Size: medium
Alignment: true neutral
Armor class: 26
Hit points: 178
Attack bonus: +24/+19/+14
Damage: 2d8+5 bludgeoning damage + 1d8 fire damage (creature weapon)
Abilities | ||
---|---|---|
strength | 20 | |
dexterity | 27 | |
constitution | 18 | |
intelligence | 6 | |
wisdom | 11 | |
charisma | 11 |
Trained skills:(‡) listen (23), spot (23)
Feats: darkvision, mobility, weapon finesse, weapon proficiency (creature)
Blueprint:(‡) nw_firegreat
Special abilities[]
A greater fire elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.
Notes[]
- The elemental swarm spell summons an identical creature, other than having a ResRef of
nw_sw_firegreat
. - The summon creature VIII spell summons a similar creature, but one with only 18 hit dice and a constitution of only 15. This drops its hit points to 136, attack bonus to +21/+16/+11, fortitude save to 8, will save to 11, and challenge rating to 14. The ResRef of this summons is
nw_s_firegreat
.
See also: fire elemental, huge fire elemental, elder fire elemental