Magic weapons |
---|
1: magic weapon 3: greater magic weapon |
Spell level: bard 3; cleric 4; paladin 3; sorcerer/wizard 3
Innate level: 3
School: transmutation
Descriptor: weapon enchantment
Components: verbal, somatic
Range: touch
Area of effect: creature or melee weapon
Duration: 1 hour / level
Save: none
Spell resistance: no
Description: You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
caster level | enhancement |
---|---|
5 | +1 |
6 | +2 |
9 | +3 |
12 | +4 |
15+ | +5 |
Notes[]
- Requires Hordes of the Underdark.
- This spell can be cast on seemingly unarmed creatures (such as animals) to target one of their natural weapons. The "right" slot is targeted if possible; the "bite" slot otherwise. A creature with only a "left" weapon (e.g. some polymorphs) will not benefit from this spell.
- This will replace any existing temporary enhancement bonus (e.g. from blackstaff).
Custom content notes[]
- script:
X2_S0_GrMagWeap
- The standard script will not recognize custom base items as weapons.