
Greater mummies: Their time-shriveled features hidden beneath centuries-old funereal wrappings, these former kings and high priests, now undead, continue to stand guard over their places of rest.
Statistics[]
Race: undead
Size: medium
Alignment: chaotic evil
Armor class: 21
Hit points: 100
Attack bonus: +16/+11
Damage: 2d6+7 bludgeoning damage (criticals: 19-20/x2)
Hit dice (level): 16
Spellcasting: cleric 10
Challenge rating: 14
Saves | ||
---|---|---|
fortitude | 9 | |
reflex | 6 | |
will | 15 |
Abilities | ||
---|---|---|
strength | 21 | |
dexterity | 12 | |
constitution | 10 | |
intelligence | 10 | |
wisdom | 16 | |
charisma | 15 |
Damage immunity | |||
bludgeoning | 50% | ||
piercing | 50% | ||
slashing | 50% | ||
electrical | 50% | ||
fire | −50% |
Trained skills:(‡) concentration (10), heal (8), spellcraft (5)
Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), cleave, combat casting, darkvision, disarm, improved critical (creature), knockdown, power attack, shield proficiency, spell penetration, toughness, turn undead, weapon focus (creature), weapon proficiency (creature), weapon proficiency (simple), weapon specialization (creature)
Blueprint:(‡) nw_s_mumcleric
Special abilities[]
A greater mummy has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
The greater mummy's attack inflicts mummy rot on-hit.
A greater mummy is a level 10 cleric with the following spells prepared.
Level 0 | inflict minor wounds, light (x3), resistance, virtue |
---|---|
Level 1 | bless, doom, inflict light wounds |
Level 2 | aid, hold person, inflict moderate wounds, silence |
Level 3 | clarity (x2), dispel magic, inflict serious wounds |
Level 4 | divine power, freedom of movement, inflict critical wounds, neutralize poison |
Level 5 | flame strike, true seeing |
Notes[]
- This is one of the creatures summoned by create greater undead.