- This article is about the epic spell; for the prerequisite feat, see Epic spell: greater ruin.

Spell level: cleric epic; druid epic; sorcerer/wizard epic
Innate level: 10
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: single
Duration: instant
Save: fortitude 1/2
Spell resistance: no
Description: The caster deals 35d6 positive energy damage to a single target.
Special: Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled.
Spellcraft prerequisite: 25
Notes[]
- Requires Hordes of the Underdark.
- The DC of the saving throw is 20 plus the highest ability modifier from a potential casting stat (intelligence, wisdom, and charisma). This is not affected by the spell focus line of feats.
See also: hellball (the other epic attack spell)
Custom content notes[]
- script:
X2_S2_Ruin