FANDOM


(Subspell innate levels)
(add spell line)
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|spellresistance=special
 
|spellresistance=special
 
|duration=special
 
|duration=special
  +
|line=Shadow conjuration
  +
|line4=shadow conjuration
  +
|line5=greater shadow conjuration
  +
|line6=shades
 
|desc=Allows the caster to conjure a shadow variant of one of the
 
|desc=Allows the caster to conjure a shadow variant of one of the
 
following spells: [[summon shadow (shadow conjuration)|summon shadow]], [[Melf's acid arrow]], [[ghostly visage]], [[web]], or [[minor globe of invulnerability]].}}
 
following spells: [[summon shadow (shadow conjuration)|summon shadow]], [[Melf's acid arrow]], [[ghostly visage]], [[web]], or [[minor globe of invulnerability]].}}
   
==Notes==
+
== Notes ==
 
* "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via ''greater shadow conjuration'' are identical to their "normal" versions, except they have a different spell level. This includes the spell school with regards to considerations such as [[spell focus]] and [[arcane defense]] (only relevant for the ''web'' subspell). In particular, the [[innate level]] of each variant is the innate level of the corresponding "normal" spell (4 for ''summon shadow'' and ''minor globe'', 2 for ''acid arrow'', ''ghostly visgae'', and ''web'').
 
* "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via ''greater shadow conjuration'' are identical to their "normal" versions, except they have a different spell level. This includes the spell school with regards to considerations such as [[spell focus]] and [[arcane defense]] (only relevant for the ''web'' subspell). In particular, the [[innate level]] of each variant is the innate level of the corresponding "normal" spell (4 for ''summon shadow'' and ''minor globe'', 2 for ''acid arrow'', ''ghostly visgae'', and ''web'').
 
* One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.
 
* One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.

Revision as of 21:04, March 21, 2012

Is grshconj
Is acidarrow
Is ghostvis
Is minglobe
Is summshad
Is web
Spell level: sorcerer/wizard 5

Innate level: 5 (special)
School: illusion
Components: verbal, somatic
Range: special
Area of effect: special
Duration: special
Save: special
Spell resistance: special

Description: Allows the caster to conjure a shadow variant of one of the following spells: summon shadow, Melf's acid arrow, ghostly visage, web, or minor globe of invulnerability.

Notes

  • "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via greater shadow conjuration are identical to their "normal" versions, except they have a different spell level. This includes the spell school with regards to considerations such as spell focus and arcane defense (only relevant for the web subspell). In particular, the innate level of each variant is the innate level of the corresponding "normal" spell (4 for summon shadow and minor globe, 2 for acid arrow, ghostly visgae, and web).
  • One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.
  • An advantage for wizards who specialized in abjuration or transmutation is access to select spells from their prohibited school (conjuration).
  • Unlike the regular minor globe of invulnerability, the shadow version cannot be breached.

Builder notes

  • The NWScript constant for the ghostly visage subspell is unintuitive: SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE.
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