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(Note : Shadow version of globe of invul cannot be breach)
 
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[[image:is_grshconj.gif|right|Greater shadow conjuration]]
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<div style="display:block; float:right">[[image:is_grshconj.gif|right|Greater shadow conjuration]]<br /><div style="display:block; float:right; text-align:right">
[[image:is_acidarrow.gif|right|Greater shadow conjuration, acid arrow]]
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[[image:is_acidarrow.gif|Greater shadow conjuration, acid arrow]]
[[image:is_ghostvis.gif|right|Greater shadow conjuration, ghostly visage]]
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[[image:is_ghostvis.gif|Greater shadow conjuration, ghostly visage]]
[[image:is_minglobe.gif|right|Greater shadow conjuration, minor globe of invulnerability]]
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[[image:is_minglobe.gif|Greater shadow conjuration, minor globe of invulnerability]]
[[image:is_summshad.gif|right|Greater shadow conjuration, summon shadow]]
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[[image:is_summshad.gif|Greater shadow conjuration, summon shadow]]
[[image:is_web.gif|right|Greater shadow conjuration, web]]
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[[image:is_web.gif|Greater shadow conjuration, web]]
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</div></div>
 
{{spell
 
{{spell
 
|magelevel=5
 
|magelevel=5
|innatelevel=5
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|innatelevel=5 (''special'')
 
|school=[[illusion]]
 
|school=[[illusion]]
 
|components=VS
 
|components=VS
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|spellresistance=special
 
|spellresistance=special
 
|duration=special
 
|duration=special
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|line=Shadow conjuration
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|line4=shadow conjuration
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|line5=greater shadow conjuration
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|line6=shades
 
|desc=Allows the caster to conjure a shadow variant of one of the
 
|desc=Allows the caster to conjure a shadow variant of one of the
 
following spells: [[summon shadow (shadow conjuration)|summon shadow]], [[Melf's acid arrow]], [[ghostly visage]], [[web]], or [[minor globe of invulnerability]].}}
 
following spells: [[summon shadow (shadow conjuration)|summon shadow]], [[Melf's acid arrow]], [[ghostly visage]], [[web]], or [[minor globe of invulnerability]].}}
   
==Notes==
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== Notes ==
* "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via ''greater shadow conjuration'' are identical to their "normal" versions, except they have a different spell level. This includes the spell school with regards to considerations such as [[spell focus]] and [[arcane defense]] (only relevant for the ''web'' subspell).
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* "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via ''greater shadow conjuration'' are identical to their "normal" versions, except they have a different spell level. This includes the spell school with regards to considerations such as [[spell focus]] and [[arcane defense]] (only relevant for the ''web'' subspell). In particular, the [[innate level]] of each variant is the innate level of the corresponding "normal" spell (4 for ''summon shadow'' and ''minor globe'', 2 for ''acid arrow'', ''ghostly visage'', and ''web'').
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* Crafting feats and [[use magic device]] will use the innate level of 5, not the innate level of the subspells.
 
* One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.
 
* One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.
 
* An advantage for wizards who specialized in [[abjuration]] or [[transmutation]] is access to select spells from their prohibited school ([[conjuration]]).
 
* An advantage for wizards who specialized in [[abjuration]] or [[transmutation]] is access to select spells from their prohibited school ([[conjuration]]).
* Unlike the regular [[minor globe of invulnerability]] the shadow version cannot be [[breach|breached]] which is useful against [[balagarn's iron horn]].
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* Unlike the regular [[minor globe of invulnerability]], the shadow version cannot be [[breach]]ed.
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* Spiders are not immune to the ''web'' sub-spell.
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== Builder notes ==
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* The [[NWScript]] constant for the ''ghostly visage'' subspell is unintuitive: SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE.
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==External links==
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*{{FRW}}

Latest revision as of 17:24, December 13, 2019

Is grshconj

Is acidarrow Is ghostvis Is minglobe Is summshad Is web

Spell level: sorcerer/wizard 5

Innate level: 5 (special)
School: illusion
Components: verbal, somatic
Range: special
Area of effect: special
Duration: special
Save: special
Spell resistance: special

Description: Allows the caster to conjure a shadow variant of one of the following spells: summon shadow, Melf's acid arrow, ghostly visage, web, or minor globe of invulnerability.

Notes Edit

  • "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via greater shadow conjuration are identical to their "normal" versions, except they have a different spell level. This includes the spell school with regards to considerations such as spell focus and arcane defense (only relevant for the web subspell). In particular, the innate level of each variant is the innate level of the corresponding "normal" spell (4 for summon shadow and minor globe, 2 for acid arrow, ghostly visage, and web).
  • Crafting feats and use magic device will use the innate level of 5, not the innate level of the subspells.
  • One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.
  • An advantage for wizards who specialized in abjuration or transmutation is access to select spells from their prohibited school (conjuration).
  • Unlike the regular minor globe of invulnerability, the shadow version cannot be breached.
  • Spiders are not immune to the web sub-spell.

Builder notes Edit

  • The NWScript constant for the ghostly visage subspell is unintuitive: SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE.

External linksEdit

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