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Spells[]

These spells were changed to either fix durations, differences in effects, radius, names, a domain caster level bonus or something that did not match a sourcebook. This list is not all-inclusive. Refer to the in-game description to be sure.

List of spell changes[]

Spell Description of change Source
acid fog duration PHB
acid splash must succeed at ranged touch attack PHB
aid temp hp should be 1d8+1/caster lvl (max +10) PHB
aura of glory +2 to caster persuade skill, +2 to fear save (not +5), allies within 10 ft get cured 1hp MoF
banishment only affects outsiders/elementals PHB
barkskin added ranger 2 (3.5e) as caster SRD
bestow curse bard 3 does not get spell, added additional penalties, school necromancy PHB
blade barrier maximum 15d6 damage PHB
bless AOE radius 50' PHB
blindness and deafness school should be transmutation, choose blindness or deafness (by radial selection). PHB
bull's strength bard 2 does not get spell PHB
call lightning spell does not work indoors or underground PHB
cat's grace ranger 2 does not get spell PHB
charm monster duration PHB
charm person duration PHB
charm person or animal duration PHB
circle of death 9HD cap PHB
cloudkill duration PHB
color spray effects PHB
control undead multiple creatures PHB
create greater undead no liches, duration, other changes PHB
create undead duration PHB
cure minor wounds removed constructs from being affected PHB
cure light wounds removed constructs from being affected PHB
cure moderate wounds removed constructs from being affected PHB
cure serious wounds removed constructs from being affected PHB
cure critical wounds removed constructs from being affected PHB
darkness dispels equal or lower light effects in area PHB
delayed blast fireball choose 1-5 round delay before blast PHB
dismissal only affects single targeted outsider PHB
displacement
divine favor
dominate monster duration PHB
dominate person duration PHB
elemental shield removed/renamed: fire shield PHB
endure elements choose 1 element type (by radial menu) PHB
energy buffer duration T&B
etherealness Now is "etherealness", not "greater sanctuary"
feeblemind supernatural effect (so dispel doesn't work), removable by remove curse and heal PHB
fire storm no longer half divine damage (it is not flame strike) PHB
firebrand now evenly distributes missiles, 5 ft radius bursts on targets MoF
flame arrow adds extra fire damage property to arrows PHB
flame lash +1d6 per 3 levels above level 3 PHB
flame weapon implementation of flame blade - druid 2, removed sorcerer/wizard 2 PHB
gate attempt made at fixing non-PvP area exploit, spell otherwise unchanged
greater shadow conjuration damaging spells do percentage damage on will disbelief PHB
greater spell breach added options to remove new spells, random selection
greater stoneskin fixed max absorbed PHB
gust of wind only destroys AOEs affected by gust of wind (fogs, etc.) PHB
Hammer of the gods removed/replaced: now 4 separate alignment domain-only "smite" spells - chaos hammer, holy smite, order's wrath, unholy blight PHB
harm switch included to use either 3.0 or 3.5 rules
heal switch included to use either 3.0 or 3.5 rules, removes feeblemind PHB
holy aura now more closely matches PHB PHB
Isaac's greater missile storm fires from caster, now evenly distributes missiles
Isaac's lesser missile storm fires from caster, now evenly distributes missiles
light light/darkness spells now dispel equal or lower level effects PHB
magic circle against alignment added law/chaos options PHB
mass blindness and deafness choose either blindness or deafness PHB
mass heal switch included to use either 3.0 or 3.5 rules, removes feeblemind PHB
meteor swarm damage spread and target per PHB PHB
Mordenkainen's sword now summons sword, not battle horror PHB
nature's balance name changed to nature's wrathnature's balance is a druid 4 listed in MoF (implemented as new spell)
one with the land
poison
power word, kill school conjuration PHB
power word, stun school conjuration PHB
protection from alignment added law/chaos options PHB
protection from elements choose 1 element type (by radial menu) PHB
ray of enfeeblement must succeed at ranged touch attack PHB
ray of frost must succeed at ranged touch attack. PHB
remove blindness/deafness choose blindness or deafness (by radial menu) PHB
remove paralysis
resist elements choose 1 element type (by radial menu) PHB
scare name changed to cause fear (what BioWare implemented) PHB
shades damaging spells only inflict percentage damage on will disbelief PHB
shadow conjuration damaging spells now do percentage damage on will disbelief PHB
storm of vengeance works more like PHB, certain actions on certain rounds PHB
summon creature I-IX duration, improved summons list, multiple summons PHB
sunbeam works more like PHB PHB
Tasha's hideous laughter
unholy aura works more like PHB PHB
word of faith removed/replaced: now 4 separate alignment-based spells: blasphemy, dictum, holy word, word of chaos PHB

Summon creature spells[]

Creatures in italics are available if used with CEP.

The below lists are the creatures randomly available when casting that spell.

Animal domain[]

The animal domain has the same summon creatures list as before.

Druids/rangers[]

For druids and rangers, this spell has results more like Dungeons & Dragons' summon nature's ally.

Level Creature list
I badger, dire rat, dog, hawk, tiny viper
II dire badger, wolf, eagle, hyena
III black bear, boar, small elemental, leopard, dire bat, bison, dire weasel, medium viper, wolverine, satyr, small salamander
IV dire wolf, lion, grig, assassin vines, small xorn
V brown bear, dire boar, elemental, dire lion, tiger, dire wolverine, medium salamander, huge viper
VI dire bear, elemental, medium xorn
VII dire tiger, huge elemental, pixie, treant, elder xorn
VIII greater elemental, large salamander
IX elder elemental

All other classes[]

For all other classes, this spell has results more like Dungeons & Dragons' summon monster.

Level Creature list
I celestial badger, fiendish dire rat, celestial dog, fiendish hawk
II celestial eagle, formian worker, fiendish wolf, lemure, fiendish tiny viper, fiendish hyena
III celestial black bear, celestial badger, azer, small elemental, fiendish boar, fiendish leopard, fiendish dire bat, dretch, celestial bison, fiendish dire weasel, small salamander, fiendish wolverine
IV lantern archon, celestial lion, imp, fiendish wolf, hell hound, magmin, vargouille, small xorn, fiendish medium viper, howler
V celestial brown bear, hound archon, formian warrior, elemental, mephit, shadow mastiff, quasit, fiendish dire boar, celestial dire lion, yeth hound, medium salamander, fiendish dire wolverine, fiendish tiger, fiendish griffon
VI celestial dire bear, elemental, red slaad, erinyes, bezekira, medium xorn, belker, fiendish huge viper
VII fiendish dire tiger, huge elemental, invisible stalker, blue slaad, bebelith, elder xorn, hamatula, osyluth
VIII formian taskmaster, greater elemental, succubus, barghest, cornugon, large salamander
IX trumpet archon, elder elemental, rakshasa, vrock, night hag, lammasu, large barghest, gelugon

Domains[]

The Grimoire changes many of the standard Neverwinter Nights domains either to make them conform more closely to Dungeons & Dragons rules, or adds new spells from other sources that fit with the overall theme of the domain. New spells added to domains usually are added at levels where the spell the domain normally receives could not be implemented.

Also, the Grimoire provides an optional cleric domain spell memorization enforcement feature, which requires a cleric to memorize at least one domain spell per level, or the character will be unable to cast a spell until the situation is fixed.

Other rules changes[]

  • Paladins and rangers have their caster level equal to half their class level, per rule in Player's Handbook.
  • The wearing of medium or heavier armor, or the carrying of a medium or greater weight load, will now negate the use of the evasion and improved evasion feats.
  • Spells and spell lists have been converted to be as close as possible to the 3.5 Dungeons & Dragons rules.

Updated spell lists[]