Spells[]
These spells were changed to either fix durations, differences in effects, radius, names, a domain caster level bonus or something that did not match a sourcebook. This list is not all-inclusive. Refer to the in-game description to be sure.
List of spell changes[]
Spell | Description of change | Source |
---|---|---|
acid fog | duration | PHB |
acid splash | must succeed at ranged touch attack | PHB |
aid | temp hp should be 1d8+1/caster lvl (max +10) | PHB |
aura of glory | +2 to caster persuade skill, +2 to fear save (not +5), allies within 10 ft get cured 1hp | MoF |
banishment | only affects outsiders/elementals | PHB |
barkskin | added ranger 2 (3.5e) as caster | SRD |
bestow curse | bard 3 does not get spell, added additional penalties, school necromancy | PHB |
blade barrier | maximum 15d6 damage | PHB |
bless | AOE radius 50' | PHB |
blindness and deafness | school should be transmutation, choose blindness or deafness (by radial selection). | PHB |
bull's strength | bard 2 does not get spell | PHB |
call lightning | spell does not work indoors or underground | PHB |
cat's grace | ranger 2 does not get spell | PHB |
charm monster | duration | PHB |
charm person | duration | PHB |
charm person or animal | duration | PHB |
circle of death | 9HD cap | PHB |
cloudkill | duration | PHB |
color spray | effects | PHB |
control undead | multiple creatures | PHB |
create greater undead | no liches, duration, other changes | PHB |
create undead | duration | PHB |
cure minor wounds | removed constructs from being affected | PHB |
cure light wounds | removed constructs from being affected | PHB |
cure moderate wounds | removed constructs from being affected | PHB |
cure serious wounds | removed constructs from being affected | PHB |
cure critical wounds | removed constructs from being affected | PHB |
darkness | dispels equal or lower light effects in area | PHB |
delayed blast fireball | choose 1-5 round delay before blast | PHB |
dismissal | only affects single targeted outsider | PHB |
displacement | ||
divine favor | ||
dominate monster | duration | PHB |
dominate person | duration | PHB |
elemental shield | removed/renamed: fire shield | PHB |
endure elements | choose 1 element type (by radial menu) | PHB |
energy buffer | duration | T&B |
etherealness | Now is "etherealness", not "greater sanctuary" | |
feeblemind | supernatural effect (so dispel doesn't work), removable by remove curse and heal | PHB |
fire storm | no longer half divine damage (it is not flame strike) | PHB |
firebrand | now evenly distributes missiles, 5 ft radius bursts on targets | MoF |
flame arrow | adds extra fire damage property to arrows | PHB |
flame lash | +1d6 per 3 levels above level 3 | PHB |
flame weapon | implementation of flame blade - druid 2, removed sorcerer/wizard 2 | PHB |
gate | attempt made at fixing non-PvP area exploit, spell otherwise unchanged | |
greater shadow conjuration | damaging spells do percentage damage on will disbelief | PHB |
greater spell breach | added options to remove new spells, random selection | |
greater stoneskin | fixed max absorbed | PHB |
gust of wind | only destroys AOEs affected by gust of wind (fogs, etc.) | PHB |
Hammer of the gods | removed/replaced: now 4 separate alignment domain-only "smite" spells - chaos hammer, holy smite, order's wrath, unholy blight | PHB |
harm | switch included to use either 3.0 or 3.5 rules | |
heal | switch included to use either 3.0 or 3.5 rules, removes feeblemind | PHB |
holy aura | now more closely matches PHB | PHB |
Isaac's greater missile storm | fires from caster, now evenly distributes missiles | |
Isaac's lesser missile storm | fires from caster, now evenly distributes missiles | |
light | light/darkness spells now dispel equal or lower level effects | PHB |
magic circle against alignment | added law/chaos options | PHB |
mass blindness and deafness | choose either blindness or deafness | PHB |
mass heal | switch included to use either 3.0 or 3.5 rules, removes feeblemind | PHB |
meteor swarm | damage spread and target per PHB | PHB |
Mordenkainen's sword | now summons sword, not battle horror | PHB |
nature's balance | name changed to nature's wrath — nature's balance is a druid 4 listed in MoF (implemented as new spell) | |
one with the land | ||
poison | ||
power word, kill | school conjuration | PHB |
power word, stun | school conjuration | PHB |
protection from alignment | added law/chaos options | PHB |
protection from elements | choose 1 element type (by radial menu) | PHB |
ray of enfeeblement | must succeed at ranged touch attack | PHB |
ray of frost | must succeed at ranged touch attack. | PHB |
remove blindness/deafness | choose blindness or deafness (by radial menu) | PHB |
remove paralysis | ||
resist elements | choose 1 element type (by radial menu) | PHB |
scare | name changed to cause fear (what BioWare implemented) | PHB |
shades | damaging spells only inflict percentage damage on will disbelief | PHB |
shadow conjuration | damaging spells now do percentage damage on will disbelief | PHB |
storm of vengeance | works more like PHB, certain actions on certain rounds | PHB |
summon creature I-IX | duration, improved summons list, multiple summons | PHB |
sunbeam | works more like PHB | PHB |
Tasha's hideous laughter | ||
unholy aura | works more like PHB | PHB |
word of faith | removed/replaced: now 4 separate alignment-based spells: blasphemy, dictum, holy word, word of chaos | PHB |
Summon creature spells[]
Creatures in italics are available if used with CEP.
The below lists are the creatures randomly available when casting that spell.
Animal domain[]
The animal domain has the same summon creatures list as before.
Druids/rangers[]
For druids and rangers, this spell has results more like Dungeons & Dragons' summon nature's ally.
Level | Creature list |
---|---|
I | badger, dire rat, dog, hawk, tiny viper |
II | dire badger, wolf, eagle, hyena |
III | black bear, boar, small elemental, leopard, dire bat, bison, dire weasel, medium viper, wolverine, satyr, small salamander |
IV | dire wolf, lion, grig, assassin vines, small xorn |
V | brown bear, dire boar, elemental, dire lion, tiger, dire wolverine, medium salamander, huge viper |
VI | dire bear, elemental, medium xorn |
VII | dire tiger, huge elemental, pixie, treant, elder xorn |
VIII | greater elemental, large salamander |
IX | elder elemental |
All other classes[]
For all other classes, this spell has results more like Dungeons & Dragons' summon monster.
Level | Creature list |
---|---|
I | celestial badger, fiendish dire rat, celestial dog, fiendish hawk |
II | celestial eagle, formian worker, fiendish wolf, lemure, fiendish tiny viper, fiendish hyena |
III | celestial black bear, celestial badger, azer, small elemental, fiendish boar, fiendish leopard, fiendish dire bat, dretch, celestial bison, fiendish dire weasel, small salamander, fiendish wolverine |
IV | lantern archon, celestial lion, imp, fiendish wolf, hell hound, magmin, vargouille, small xorn, fiendish medium viper, howler |
V | celestial brown bear, hound archon, formian warrior, elemental, mephit, shadow mastiff, quasit, fiendish dire boar, celestial dire lion, yeth hound, medium salamander, fiendish dire wolverine, fiendish tiger, fiendish griffon |
VI | celestial dire bear, elemental, red slaad, erinyes, bezekira, medium xorn, belker, fiendish huge viper |
VII | fiendish dire tiger, huge elemental, invisible stalker, blue slaad, bebelith, elder xorn, hamatula, osyluth |
VIII | formian taskmaster, greater elemental, succubus, barghest, cornugon, large salamander |
IX | trumpet archon, elder elemental, rakshasa, vrock, night hag, lammasu, large barghest, gelugon |
Domains[]
The Grimoire changes many of the standard Neverwinter Nights domains either to make them conform more closely to Dungeons & Dragons rules, or adds new spells from other sources that fit with the overall theme of the domain. New spells added to domains usually are added at levels where the spell the domain normally receives could not be implemented.
- Air
- Animal
- Death
- Destruction
- Earth
- Evil
- Fire
- Good
- Healing
- Knowledge
- Magic
- Plant
- Protection
- Strength
- Sun
- Travel
- Trickery
- War
- Water
Also, the Grimoire provides an optional cleric domain spell memorization enforcement feature, which requires a cleric to memorize at least one domain spell per level, or the character will be unable to cast a spell until the situation is fixed.
Other rules changes[]
- Paladins and rangers have their caster level equal to half their class level, per rule in Player's Handbook.
- The wearing of medium or heavier armor, or the carrying of a medium or greater weight load, will now negate the use of the evasion and improved evasion feats.
- Spells and spell lists have been converted to be as close as possible to the 3.5 Dungeons & Dragons rules.