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==Possible Future Projects== |
==Possible Future Projects== |
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* [[Grimoire domains#Domains to be added|Add more domains]] from FRCS |
* [[Grimoire domains#Domains to be added|Add more domains]] from FRCS |
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− | * [[Grimoire domains#Domains to be added|Add more domains]] from |
+ | * [[Grimoire domains#Domains to be added|Add more domains]] from CDiv |
* Change Animate Dead to be more like description in PHB |
* Change Animate Dead to be more like description in PHB |
||
* Enabling "Wild magic" zones |
* Enabling "Wild magic" zones |
Revision as of 22:06, 25 June 2008
Overview
This section will house development information for the Grimoire. Included will be game resources used by the project, new current projects/features that are being developed, and a future "to do" or idea list
Game Resources Used
- Listing of resources used, i.e. custom tlk lines, 2da lines.
Sources Used
This listing includes any source text referenced in the making of this project.
- View sources used in development
Include files and custom functions
- View list of include files and the custom functions and constants included in them
Current Projects
- Updating all spells to 3.5 edition rules where possible.
- Implementing spell information tracking struct in all spells.
- Implementing secondary damage possibilities.
- Implementing Widen Spell metamagic feat.
- Implementing XP component costs.
- Updating the Grimoire pages here on NWN Wiki.
Completed Projects
- Underwater Casting Rules
- Cleric domain spell check
- Rebuking/Commanding Undead, Dispel Turning, and Bolstering Undead has been added.
Possible Future Projects
- Add more domains from FRCS
- Add more domains from CDiv
- Change Animate Dead to be more like description in PHB
- Enabling "Wild magic" zones
- Many spells allow to "hold the charge" or last "until discharged", e.g. Chill Touch and Acid Spittle.