Type of change |
Description |
File(s) affected
|
CHANGE |
The include file structure in the Grimoire has been changed significantly. This change should be transparent, except to builders who have altered functions in those include files. Documentation is being added to this site to reflect where everything is. |
All include files
|
NEW FEATURE |
Module switch included ("SG_ENFORCE_DOMAINSPELLS") to check clerics if they have at least one domain spell memorized per level. Must have sg_mod_def_rest as on rest script (or must copy changes to other script). See Grimoire cleric domain check and Grimoire variable settings for details. |
sg_mod_def_rest.nss (new), sg_i0_deities.nss, sg_spellhook.nss
|
NEW FEATURE |
Underwater spell casting rules implementation. See Grimoire underwater rules for details. |
Most include files, most spell scripts.
|
BUG |
See Invisibility - TargetType value was set incorrectly in spells.2da. Should be 0x2B, not 0x3E. |
spells.2da
|
BUG |
Creeping Doom - TMI error corrected |
sg_s0_crpdoom.nss, sg_s0_crpdoomc.nss
|
BUG |
Cloak of Righteousness - was blinding everyone, not just enemies. verified faction check in script, so allies should not be affected by blindness. Made sure to exclude caster from being blinded. |
sg_s0_clkright.nss, sg_s0_clkrighta.nss
|
BUG |
Healing Circle - was healing both allies and enemies. |
sg_s0_healcirc.nss
|
FIX |
A non-used file, sg_inc_summon.ncs.nss, was floating in the source hak. It has been removed. |
Grim2Source.hak
|
FIX |
Bioware did not code in the wearing of medium or heavy armor or loads with regard to the evasion and improved evasion feats. This has been added into the checking of whether the feats may be used
|
FIX |
Pale Master's Create/Summon Greater Undead Feat - the proper script was missing entirely from source and haks. it has been readded |
sg_s2_sumgrund.nss
|
FIX |
Cure Minor Wounds - The description in the tlk was still reading as curing 4 hp of dmg instead of 1 hp of dmg. |
tlk files
|
FIX |
Aid - The description in the tlk for Aid is missing Rgr 3 and Pal 2. |
tlk files
|
BUG |
Fire Shield - Impact script name in spells.2da did not match actual script name (sg_s0_fireshld vs sg_s0_firshld). This has been fixed. |
spells.2da
|
BUG |
Level 4 orb spells - The check for the fortitude save was being done via a variable which was never set, thus it always failed. This has been fixed. |
sg_s0_lvl4orbs.nss
|
FIX |
The new entries for deities listed in Complete Divine were causing the deity-enabled version of the CODI/PRC character creator to crash. These lines have been temporarily removed until the tlk entries for everything have been completed. |
sg_deities.2da
|
FIX |
Entries were missing from the ReqAction column in feat.2da. This has been repaired. |
feat.2da
|
NEW SPELL |
Larloch's Minor Drain - Sor/Wiz 1 (from Baldur's Gate) has been activated. |
spells.2da
|
BUG |
Protection from Alignment - damage reduction for Elementals and Outsiders has been removed as it isn't working properly 3.5ed has changed this to "summoned creatures" instead of Elementals and Outsiders, anyway. |
sg_s0_protalign.nss, Grim2source.erf
|
FIX |
Prot Alignment/Magic Circle vs Alignment no longer give general "mind-spell" immunity. They now will give immunity only to spells of the Compulsion or Charm subschools, and spell-like abilities that mimic these effects. |
sg_s0_protalign.nss, sg_s0_circaligna.nss, Grim2source.erf
|
BUG |
The Healing domain was still set to Regenerate at Level 7 instead of Greater Healing Circle. This has been fixed. |
domains.2da
|
BUG |
The Charm domain was still using the Trickery domain icon instead of the Charm domain icon. This has been fixed. |
domains.2da
|
BUG |
Calm Animals had previously been fixed and activated for use, but was not added to the Animal domain at Level 1. This has been updated. |
domains.2da
|
BUG |
Elemental Substitution - name changed Energy Substitution. |
Grimoire2.tlk, Grim2cep.tlk
|
BUG |
Creature hide items providing celestial and fiendish properties for the new summons are missing from the haks. These have been added. |
Grim2Blueprints.hak
|
BUG |
Two files in Grim2PRCSource.hak, spell template.nss and test compile.nss cause NWN to crash when building a module. test compile.nss has been removed from the hak. spell template.nss has been changed to spell_template.nss. |
spell_template.nss, Grim2PRCsource.hak
|
CHANGE |
Circular includes have been removed from the Grimoire scripts. The PRC scripts still have them, so the scripts will not compile in the toolset. |
nw_i0_spells.nss, x0_i0_spells.nss, x2_i0_spells.nss, sg_i*.nss
|
BUG FIX |
Delayed blast fireball was not taking into account Elemental Substitution feats. |
sg_s0_delfirebal.nss
|
BUG FIX |
Fire shield never made it through my rewrite process for the Elemental Substitution feats, among other things. It is now working properly. |
sg_s0_firshld.nss
|
BUG |
Fire storm script name and 2da file were not in agreement. |
spells.2da
|
BUG |
SG_DEITIES.2DA - the line for XAN YEE was missing the underscore in the name (XAN_YEE). This has been fixed. |
sg_deities.2da
|