Innate level: 4
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: huge (6.67 meter radius)
Save: will partial
Spell resistance: yes
Description: The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a will save take half damage and avoid being dazed for 1 to 6 rounds.
|caster level||damage per cast|
- The in-game description is missing the "divine" descriptor.
- The type of damage is divine.
- The duration of the daze is not affected by maximize spell or empower spell.
- This is an often overlooked but good disabling spell when cast with a reasonably high save DC.
Custom content notes Edit