
Spell level: cleric 4
Innate level: 4
School: evocation
Descriptor: divine
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: huge (6.67 meter radius)
Duration: instant
Save: will partial
Spell resistance: yes
Description: The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a will save take half damage and avoid being dazed for 1 to 6 rounds.
caster level | damage per cast |
---|---|
7 | 3d8 |
8-9 | 4d8 |
10+ | 5d8 |
Notes[]
- The in-game description is missing the "divine" descriptor.
- The type of damage is divine.
- The duration of the daze is not affected by maximize spell or empower spell.
- This is an often overlooked but good disabling spell when cast with a reasonably high save DC.
Custom content notes[]
- script:
NW_S0_HammGods
External links[]
- Hammer of the gods on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.