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Hammer of the gods
Hammer of the gods

Spell level: cleric 4

Innate level: 4
School: evocation
Descriptor: divine
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: huge (6.67 meter radius)
Duration: instant
Save: will partial
Spell resistance: yes

Description: The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a will save take half damage and avoid being dazed for 1 to 6 rounds.

caster level damage per cast
7 3d8
8-9 4d8
10+ 5d8

Notes[]

  • The in-game description is missing the "divine" descriptor.
  • The type of damage is divine.
  • The duration of the daze is not affected by maximize spell or empower spell.
  • This is an often overlooked but good disabling spell when cast with a reasonably high save DC.

Custom content notes[]

  • script: NW_S0_HammGods

External links[]