
A hammerhead shark is a relentless and cold killer whose unusual head shape allows for greater maneuverability in close quarters. Its ability to detect prey by smell is nearly ten times as sensitive as its shark brothers and thus makes a point showing off in front of all the girl sharks.
Statistics[]
Race: animal
Size: medium
Alignment: true neutral
Armor class: 17
Hit points: 22
Attack bonus: +11
Damage: d8+9 slashing damage (creature weapon)
Abilities | ||
---|---|---|
strength | 26 | |
dexterity | 20 | |
constitution | 15 | |
intelligence | 3 | |
wisdom | 12 | |
charisma | 6 |
Damage resistance | |||
piercing | 5/- | ||
slashing | 5/- |
Trained skills:(‡) parry (9)
Feats: called shot, disarm, weapon proficiency (creature)
Blueprint:(‡) nw_sharkhammer
Special abilities[]
A shark's bite can penetrate damage reduction as if it were a +1 weapon.
Hammerhead sharks can cast blood frenzy once per day at caster level 3 as a spell-like ability.
Notes[]
- Added in patch 1.67, courtesy of the Pirates of the Sword Coast premium module.