Name: Handaxe
Description: The handaxe is smaller than most axes used for combat, and is most often used as an off-hand weapon.

weapon properties
weight (lb) 5
cost (gp) 6
damage 1d6
criticals x3
damage type slashing
size Small
proficiency martial



Blood Rust Axe[]

It was the Year of Slaughter, 1090 DR, and countless victims lay slain at the Battle of the Bones. Today the site contains layers of dry white bone, but at the time it was all blood and bile, oozing from each shattered corpse and saturating the fallen equipment. No amount of polishing has been able to restore any weapon retrieved from that dread place, or even begin to remove the taint acquired there.

Ember's Axe[]

This came from Ember's Corps, a company of adventurers in service to a dwarven paladin. Each member held a weapon nearly identical to Ember's as a reminder to act as he would in any situation, keeping virtue in mind. Demons and fell creatures constantly drew his wrath, but pompous wizardry would not go unpunished either. Mages who ever-planned would be threatened with whirling axe of death, a "spell" that took very little time to prepare.

  • Enhancement bonus: +2
  • Enhancement bonus: +4 versus outsiders
  • Required level: 11

Handaxe +1 → +7[]

  • Enhancement bonus: +X, per the name
  • Required level: 3 → 21

Note: The +4 and +5 versions require Shadows of Undrentide, while the +6 and +7 versions require Hordes of the Underdark.

Ice Reaver +1[]

This weapon wears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Ice Reaver +3[]

This weapon wears the mark of the dwarf Barun, a Master Blacksmith who worked from makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

  • Damage bonus: + 1 cold damage
  • Damage resistance: cold 15/-
  • Enhancement bonus: +3
  • Required level: 14

Ice Reaver +8[]

When the barbarian tribes north of Icewind Dale encountered a fierce band of fire giants, lost and alone, their Ice Reaver hand axes made short work of them. Finding a vast sum of gold on the giants, the chieftain commemorated the battle by having new, more powerful reavers crafted for his warriors. Over time, most of these axes disappeared, and occasionally a young warrior will set off to quest for one of the legendary items.

  • Damage bonus: +d6 cold damage
  • Damage resistance: cold 15/-
  • Enhancement bonus: +8
  • Required level: 23

Note: Requires Hordes of the Underdark.

Offhand Axe[]

Axes of this type were created as training tools for an organization of rangers and woodsmen, but their use has fallen out of favor. When combined with another weapon they grant agility and skill in the use of both at once, but it was found that some students relied too much upon them, and did not separately develop the skill that the items enhance.

Woodcutter's Axe[]

Craftsmen are constantly looking for more efficient ways to approach logging, but due to terrain and budget the hands-on approach still gives the best result. To that end, these items were developed to make the individual lumberjack more effective, but some have gone on to see secondary service as weapons of war. A magic "sweet spot" can potentially fell a tree in one swing, and make short work of an opponent as well.

  • Enhancement bonus: +2
  • Enhancement bonus: +3 versus shapechangers
  • Required level: 10