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Harm

Spell level: cleric 6; druid 7

Innate level: 6
School: necromancy
Descriptor: negative
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: instant
Save: none
Spell resistance: yes
Additional counterspells: heal

Description: If the caster makes a successful melee touch attack, harm uses negative energy to reduce the target creature to 1d4 hit points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.

Notes[]

  • Module creators often revise this spell to do an amount of damage dependent on caster level, making harm's effectiveness dependent on the target's health.
  • Some undead monsters have access to a variant of this spell (same script) that targets (only) the caster. This variant is named "harm self (undead)."
  • Due to a .2da bug, harm is not an additional counterspell of heal.

Custom content notes[]

  • script: NW_S0_Harm

External Links[]

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