Inflict wounds |
---|
0: inflict minor wounds 1: inflict light wounds 2: inflict moderate wounds 3: inflict serious wounds 4: inflict critical wounds 5: circle of doom 6: harm |
Spell level: cleric 6; druid 7
Innate level: 6
School: necromancy
Descriptor: negative
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: instant
Save: none
Spell resistance: yes
Additional counterspells: heal
Description: If the caster makes a successful melee touch attack, harm uses negative energy to reduce the target creature to 1d4 hit points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.
Notes[]
- Module creators often revise this spell to do an amount of damage dependent on caster level, making harm's effectiveness dependent on the target's health.
- Some undead monsters have access to a variant of this spell (same script) that targets (only) the caster. This variant is named "harm self (undead)."
- Due to a .2da bug, harm is not an additional counterspell of heal.
Custom content notes[]
- script:
NW_S0_Harm
External Links[]
- Harm on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.