Caster Level: Cleric 6, Druid 7
Innate Level: 6
School: Necromancy
Component(s): V, S
Range: Touch
Save: None
Spell Resistance: Yes
Immunity Type: Negative
Area of Effect/Target: Single
Duration: Instant
Additional Counterspells: Heal
Description: If the caster makes a successful melee touch attack, Harm uses negative energy to reduce the target creature to 1d4 Hit Points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.
Notes
- Module creators often re-script Harm to do an amount of damage dependant on caster level so the spell's effectiveness is more dependant on the target's health. (The author of this comment is most likely mispoken, as the re-scripted version affect the target independantly of the targets health. Originally, Harm simply does damage as TargetHP - 1d4, which is the most dependent the spell can be, making the rescripted version more dependent on caster level, which is otherwise unused. )