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Harm

Caster Level: Cleric 6, Druid 7

Innate Level: 6

School: Necromancy

Component(s): V, S

Range: Touch

Save: None

Spell Resistance: Yes

Immunity Type: Negative

Area of Effect/Target: Single

Duration: Instant

Additional Counterspells: Heal

Description: If the caster makes a successful melee touch attack, Harm uses negative energy to reduce the target creature to 1d4 Hit Points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.

Notes

  • Module creators often re-script Harm to do an amount of damage dependant on caster level so the spell's effectiveness is more dependant on the target's health. (The author of this comment is most likely mispoken, as the re-scripted version affect the target independantly of the targets health. Originally, Harm simply does damage as TargetHP - 1d4, which is the most dependent the spell can be, making the rescripted version more dependent on caster level, which is otherwise unused. )
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