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Walnut war horse portrait
Walnut war horse portrait
Spotted war horse portrait
Spotted war horse portrait
Gunpowder war horse portrait
Gunpowder war horse portrait

Horses make useful beasts of burden, and the best of them also make good warhorses.

Statistics[]

Race: animal
Size: medium
Alignment: true neutral
Armor class: 14
Hit points: 30
Attack bonus: +7
Damage: 1d6+4 / 1d6+4 / 1d4+4 (slam/slam/bite creature weapons)

Hit dice (level): 4
Challenge rating: 3

Saves
  fortitude 7
reflex 5
will 2

Trained skills:(‡) listen (8), spot (8)
Feats: weapon proficiency (creature)

Blueprint:(‡) x3_hvywarhorse to x3_hvywarhorse6

The different ResRefs correspond to different appearances.
x3_hvywarhorse is walnut with chain barding.
x3_hvywarhorse2 is walnut with scale mail barding.
x3_hvywarhorse3 is walnut with leather barding.
x3_hvywarhorse4 is walnut with red barding.
x3_hvywarhorse5 is spotted with leather barding and packs.
x3_hvywarhorse6 is gunpowder with purple barding and packs.

Notes[]

  • Added in patch 1.69.
  • These animals use the associate script set, so can be readily used as associates.
  • If saddlebags are enabled in a module, talking to one's war horse may open the horse's inventory. Enabling saddlebags consists of setting the local variable "X3_HORSE_ENABLE_SADDLEBAGS" to a non-zero integer value on the module. In addition, each horse that has saddlebags must have the local variable "bX3_HAS_SADDLEBAGS" set to a non-zero integer value on the horse itself. Heavy war horses 5 and 6 have this variable preset; the others do not.