


Horses make useful beasts of burden, and the best of them also make good warhorses.
Statistics[]
Race: animal
Size: medium
Alignment: true neutral
Armor class: 14
Hit points: 30
Attack bonus: +7
Damage: 1d6+4 / 1d6+4 / 1d4+4 (slam/slam/bite creature weapons)
Abilities | ||
---|---|---|
strength | 18 | |
dexterity | 13 | |
constitution | 17 | |
intelligence | 3 | |
wisdom | 13 | |
charisma | 6 |
Trained skills:(‡) listen (8), spot (8)
Feats: weapon proficiency (creature)
Blueprint:(‡) x3_hvywarhorse
to x3_hvywarhorse6
The different ResRefs correspond to different appearances.
x3_hvywarhorse
is walnut with chain barding.
x3_hvywarhorse2
is walnut with scale mail barding.
x3_hvywarhorse3
is walnut with leather barding.
x3_hvywarhorse4
is walnut with red barding.
x3_hvywarhorse5
is spotted with leather barding and packs.
x3_hvywarhorse6
is gunpowder with purple barding and packs.
Notes[]
- Added in patch 1.69.
- These animals use the associate script set, so can be readily used as associates.
- If saddlebags are enabled in a module, talking to one's war horse may open the horse's inventory. Enabling saddlebags consists of setting the local variable "X3_HORSE_ENABLE_SADDLEBAGS" to a non-zero integer value on the module. In addition, each horse that has saddlebags must have the local variable "bX3_HAS_SADDLEBAGS" set to a non-zero integer value on the horse itself. Heavy war horses 5 and 6 have this variable preset; the others do not.