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+ | {{otheruses|the standard creature|the summons|Helmed horror (summon)}} |
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+ | [[Image:construct_horror_helmed.jpg|right|Helmed horror portrait]] |
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+ | <!-- The above comes from BioWare. Please do not edit mercilessly. --> |
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− | == |
+ | == Statistics == |
− | *Immunity: [[Disease]] |
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− | *Immunity: [[Critical hit]] |
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− | *Immunity: [[Death magic]] |
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− | *Immunity: [[Level Drain (effect)|Negative level]] |
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− | *Immunity: [[Ability drain|Ability decrease]] |
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− | *Immunity: [[Mind-affecting|Mind spells]] |
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− | *Immunity: [[Paralysis]] |
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− | *Immunity: [[Poison]] |
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− | *Spell immunity |
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− | *[[True seeing]] |
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− | *Damage increased |
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− | *Attack increased |
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+ | {{creature |
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+ | |race=[[construct]] |
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+ | |cr=11 |
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+ | |str=16 |
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+ | |dex=13 |
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+ | |con=10 |
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+ | |int=10 |
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+ | |wis=16 |
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+ | |cha=12 |
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+ | |fort=4 |
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+ | |reflex=5 |
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+ | |will=7 |
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+ | |size=medium |
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+ | |ac=19 |
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+ | |hp=71 |
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+ | |alignment=[[true neutral]] |
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+ | |hd=13 |
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+ | |ab=+13/+8 |
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+ | |damage=2[[d6]]+5 [[slashing damage]] + 3 [[fire damage]] ([[greatsword]] +1) |
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+ | |unarmed=1d3+3 [[bludgeoning damage]] ([[unarmed strike]]) |
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+ | |skills=''none'' |
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+ | |feats=[[armor proficiency (heavy)]], [[darkvision]], [[weapon proficiency (creature)]], [[weapon proficiency (martial)]] |
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+ | |loot=[[full plate]] |
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+ | |resref=nw_helmhorr |
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+ | }} |
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+ | |||
+ | == Special abilities == |
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+ | |||
+ | A helmed horror has the usual construct immunities to [[critical hit]]s, [[death magic]], [[disease]], [[level drain]], [[ability drain]], [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[sneak attack]]s. It also has immunity to the specific spells ''[[confusion]]'' and ''[[flame arrow]]''. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent [[true seeing]]. |
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Latest revision as of 22:17, 20 December 2012
- This article is about the standard creature; for the summons, see Helmed horror (summon).
Helmed horrors are suits of empty armor imbued with magical life and purpose. They make tireless and extremely effective guardians, soldiers, and bounty hunters.
Statistics[]
Race: construct
Size: medium
Alignment: true neutral
Armor class: 19
Hit points: 71
Attack bonus: +13/+8
Damage: 2d6+5 slashing damage + 3 fire damage (greatsword +1)
Disarmed: 1d3+3 bludgeoning damage (unarmed strike)
Abilities | ||
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strength | 16 | |
dexterity | 13 | |
constitution | 10 | |
intelligence | 10 | |
wisdom | 16 | |
charisma | 12 |
Trained skills:(‡) none
Feats: armor proficiency (heavy), darkvision, weapon proficiency (creature), weapon proficiency (martial)
Blueprint:(‡) nw_helmhorr
Standard loot: full plate
Special abilities[]
A helmed horror has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. It also has immunity to the specific spells confusion and flame arrow. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent true seeing.