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|hd=13
 
|hd=13
 
|ab=+13/+8
 
|ab=+13/+8
|damage=2[[d6]]+4 [[slashing damage]] + 3 [[fire damage]] ([[greatsword]] +1) ''disarmable''<br />
+
|damage=2[[d6]]+5 [[slashing damage]] + 3 [[fire damage]] ([[greatsword]] +1)
&nbsp;&nbsp;&nbsp;&nbsp;''Disarmed:'' 1d3+3 [[bludgeoning damage]] ([[unarmed strike]])
+
|unarmed=1d3+3 [[bludgeoning damage]] ([[unarmed strike]])
 
|skills=''none''
 
|skills=''none''
 
|feats=[[armor proficiency (heavy)]], [[darkvision]], [[weapon proficiency (creature)]], [[weapon proficiency (martial)]]
 
|feats=[[armor proficiency (heavy)]], [[darkvision]], [[weapon proficiency (creature)]], [[weapon proficiency (martial)]]
  +
|loot=[[full plate]]
 
|resref=nw_helmhorr
 
|resref=nw_helmhorr
 
}}
 
}}
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A helmed horror has the usual construct immunities to [[critical hit]]s, [[death magic]], [[disease]], [[level drain]], [[ability drain]], [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[sneak attack]]s. It also has immunity to the specific spells ''[[confusion]]'' and ''[[flame arrow]]''. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent [[true seeing]].
 
A helmed horror has the usual construct immunities to [[critical hit]]s, [[death magic]], [[disease]], [[level drain]], [[ability drain]], [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[sneak attack]]s. It also has immunity to the specific spells ''[[confusion]]'' and ''[[flame arrow]]''. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent [[true seeing]].
   
== Notes ==
 
 
* This creature drops its [[full plate]] when killed.
 
 
[[Category:Constructs]]
 
[[Category:Constructs]]

Latest revision as of 22:17, 20 December 2012

This article is about the standard creature; for the summons, see Helmed horror (summon).
Helmed horror portrait

Helmed horrors are suits of empty armor imbued with magical life and purpose. They make tireless and extremely effective guardians, soldiers, and bounty hunters.

Statistics[]

Race: construct
Size: medium
Alignment: true neutral
Armor class: 19
Hit points: 71
Attack bonus: +13/+8
Damage: 2d6+5 slashing damage + 3 fire damage (greatsword +1)
Disarmed: 1d3+3 bludgeoning damage (unarmed strike)

Hit dice (level): 13
Challenge rating: 11

Saves
  fortitude 4
reflex 5
will 7
Abilities
  strength 16
dexterity 13
constitution 10
intelligence 10
wisdom 16
charisma 12

Trained skills:(‡) none
Feats: armor proficiency (heavy), darkvision, weapon proficiency (creature), weapon proficiency (martial)

Blueprint:(‡) nw_helmhorr
Standard loot: full plate

Special abilities[]

A helmed horror has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. It also has immunity to the specific spells confusion and flame arrow. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent true seeing.