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This article is about the standard creature; for the summons, see Helmed horror (summon).
Helmed horror portrait

Helmed horrors are suits of empty armor imbued with magical life and purpose. They make tireless and extremely effective guardians, soldiers, and bounty hunters.

Statistics

Race: construct
Size: medium
Alignment: true neutral
Armor class: 19
Hit points: 71
Attack bonus: +13/+8
Damage: 2d6+4 slashing damage + 3 fire damage (greatsword +1) disarmable
    Disarmed: 1d3+3 bludgeoning damage (unarmed strike)

Hit dice (level): 13
Challenge rating: 11

Saves
  fortitude 4
reflex 5
will 7
Abilities
  strength 16
dexterity 13
constitution 10
intelligence 10
wisdom 16
charisma 12

Trained skills:(‡) none
Feats: armor proficiency (heavy), darkvision, weapon proficiency (creature), weapon proficiency (martial)

Blueprint:(‡) nw_helmhorr

Special abilities

A helmed horror has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. It also has immunity to the specific spells confusion and flame arrow. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent true seeing.

Notes

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