- This article is about the standard creature; for the summons, see Helmed horror (summon).
Helmed horrors are suits of empty armor imbued with magical life and purpose. They make tireless and extremely effective guardians, soldiers, and bounty hunters.
Statistics
Race: construct
Size: medium
Alignment: true neutral
Armor class: 19
Hit points: 71
Attack bonus: +13/+8
Damage: 2d6+4 slashing damage + 3 fire damage (greatsword +1) disarmable
Disarmed: 1d3+3 bludgeoning damage (unarmed strike)
Abilities | ||
---|---|---|
strength | 16 | |
dexterity | 13 | |
constitution | 10 | |
intelligence | 10 | |
wisdom | 16 | |
charisma | 12 |
Trained skills:(‡) none
Feats: armor proficiency (heavy), darkvision, weapon proficiency (creature), weapon proficiency (martial)
Blueprint:(‡) nw_helmhorr
Special abilities
A helmed horror has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. It also has immunity to the specific spells confusion and flame arrow. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent true seeing.
Notes
- This creature drops its full plate when killed.