Construct horror helmed

Helmed horrors are suits of empty armor imbued with magical life and purpose. They make tireless and extremely effective guardians, soldiers, and bounty hunters.

Statistics Edit

Race: construct
Alignment: true neutral
Armor class: 24
Hit points: 104
Attack bonus: +19/+14/+9
Damage: 2d6+10 slashing damage + 5 fire damage (greatsword +2)

Hit dice (level): 16
Challenge rating: 16

  fortitude 5
reflex 7
will 8


  strength 19
dexterity 15
constitution 10
intelligence 10
wisdom 16
charisma 12

Trained skills:(‡) listen (24), spot (24)
Feats: alertness, armor proficiency (heavy), cleave, darkvision, improved critical (greatsword), knockdown, power attack, shield proficiency, skill affinity (listen), skill affinity (spot), skill focus (listen, spot), toughness, weapon focus (greatsword), weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization (greatsword)

Blueprint:(‡) nw_s_helmhorr

Special abilities Edit

A helmed horror has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. It is also has immunity to the specific spells confusion and flame arrow. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent true seeing.

Notes Edit

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