
Hold |
---|
2: hold animal 3: hold person 4: hold monster |
Spell level: bard 4; druid 4; sorcerer/wizard 5
Innate level: 4
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: single
Duration: 1 round / level
Save: will negates
Spell resistance: yes
Additional counterspells: freedom of movement
Description: The target monster is paralyzed for the duration of the spell.
Notes[]
- Despite the mind-affecting descriptor listed in-game, the saving throw is not made "versus" anything (but the effect is still mind-affecting).
- Due to a .2da bug, freedom of movement is not an additional counterspell of this spell.
Custom content notes[]
- script:
NW_S0_HoldMon
External links[]
- Hold monster on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- Hold Monster on the NWN2Wiki, a wiki for the Neverwinter Nights 2 games.